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.\" Manpage for serioussam | ||
.\" Contact -- Alexander Pavlov <[email protected]> to correct errors or typos. | ||
.TH man 1 "11 2023" "1.0" "serioussam man page" | ||
.SH NAME | ||
.PP | ||
.BR serioussam | ||
is open source game engine version developed by Croteam for Serious Sam Classic | ||
(Windows, Linux, FreeBSD, OpenBSD, NetBSD, Raspberry Pi OS, macOS). | ||
Based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine | ||
.PP | ||
.SH SYNOPSIS | ||
Open terminal and put command: | ||
.TP | ||
\fBserioussam\fR | ||
\-\ For start Serious Sam Classic The First Encounter. | ||
.TP | ||
\fBserioussamse\fR | ||
\-\ For start Serious Sam Classic The Second Encounter. | ||
.TP | ||
.SS COMMAND LINE OPTIONS | ||
.nf | ||
\fBserioussam(se)\fR [+level levelname] [+game modname] [+portable] | ||
[+connect ip:port] [+script scriptname] [+logfile filename] | ||
.fi | ||
.SH DESCRIPTION | ||
.PP | ||
Serious Sam: First Encounter is a high-adrenaline action-arcade shooter heavily | ||
focused on frantic arcade-style single player action. In a world where cyberpunk | ||
meets fantasy-fiction and advanced technology is mixed with black magic | ||
and psycho-powers, Sam travels through the beautiful world of ancient Egypt | ||
and several diverse planets, confronting countless Mental's minions on his way | ||
to the Mental's base. | ||
.PP | ||
Serious Sam: Second Encounter introduces three worlds where cyberpunk | ||
once again meets fantasy fiction, and features frantic action in | ||
12 massive single player levels. The Second Encounter includes three | ||
new episodes based in beautifully detailed ancient civilizations: South America, | ||
Babylon, and The Medieval Age. With fourteen total weapons at his disposal, | ||
three brand new, Sam is more serious than ever. He battles against hordes of | ||
old enemies and seven adversarial species in an effort to reach the Mental | ||
once and for all. | ||
.PP | ||
Having successfully defeated the Mental forces in ancient Egypt, | ||
Sam "Serious" Stone seizes an abandoned spacecraft. On course in his crusade | ||
to finally assassinate the great evil Mental, our hero's spaceship suddenly | ||
tumbles into the South American Mountains \-\ Sam seems destined to stay on Earth. | ||
He must fight the tougher, now more experienced members of Mental's destructive | ||
forces and find a new way to reach the notorious Mental himself. | ||
.PP | ||
.SH COMMAND LINE OPTIONS | ||
.PP | ||
\fB+level\fR | ||
.RS | ||
Starts the specified game level. | ||
.EX | ||
Example: \fBserioussam +level "Levels//01_Hatshepsut.wld"\fR | ||
.EE | ||
.RE | ||
.TP | ||
\fB+portable\fR | ||
.RS | ||
Enables full portable mode for Linux. All saves, recorded demo files, | ||
settings files will be saved in the root directory of the game. | ||
.RE | ||
.TP | ||
\fB+connect\fR | ||
.RS | ||
Connects to the server using the specified ip and port. | ||
.EX | ||
Example: \fBserioussam +connect 192.168.0.100:25600\fR | ||
.EE | ||
.RE | ||
.TP | ||
\fB+script\fR | ||
.RS | ||
At startup, it launches a custom script for execution. | ||
.EX | ||
Example: \fBserioussam +script "Scripts//Myset.ini"\fR | ||
.EE | ||
.RE | ||
.TP | ||
\fB+game\fR | ||
.RS | ||
Runs the specified modification. | ||
.EX | ||
Example: \fBserioussam +game XPLUS\fR | ||
.EE | ||
.RE | ||
.TP | ||
\fB+logfile\fR | ||
.RS | ||
Specifies an alternative file for logging. | ||
.EX | ||
Example: \fBserioussam +logfile "Mylog.log"\fR | ||
.EE | ||
.RE | ||
.SH CONSOLE COMMANDS | ||
.PP | ||
Note: the man contains only new commands. You can look at the remaining commands | ||
in file \fIShellSymbols.txt\fR in \fIHELP\fR of the game directory. | ||
.PP | ||
\fBhud_bShowKills\fR | ||
.RS | ||
\-\ Shows the number of killed and remaining monsters on the map. Disabled by default. | ||
.RE | ||
.TP | ||
\fBhud_bShowPing\fR | ||
.RS | ||
\-\ Shows ping in a multiplayer game. Enabled by default. | ||
.RE | ||
.TP | ||
\fBhud_bShowScore\fR | ||
.RS | ||
\-\ Allows you to remove the top line in the HUD with the number of score. Disabled by default. | ||
.RE | ||
.TP | ||
\fBgam_bFixIlluminationsMethod\fR | ||
.RS | ||
\-\ Fix a bug with texture highlighting in the First Encounter. | ||
.TS | ||
tab(;) allbox; | ||
c c | ||
c c | ||
c c | ||
c c. | ||
Variable;Method used | ||
0;none | ||
1;fix textrure settings | ||
2;create additional lighting (better). Setting by default | ||
.TE | ||
.RE | ||
.TP | ||
\fBhud_bWeaponsIconScale | ||
.RS | ||
\-\ Sets the size for displaying the size of weapon icons in HUD. | ||
.TS | ||
tab(;) allbox; | ||
c c | ||
c c | ||
c c. | ||
Variable;Icon size | ||
0;small weapon icons | ||
1;big weapon icons (set by default) | ||
.TE | ||
.RE | ||
.SH INTRIDUCTION | ||
.PP | ||
This implementation of the source code provides for installation in the | ||
system, in the /usr/bin, /usr/lib(64), /usr/share directories. | ||
.PP | ||
During the launch of the game, the engine determines the place of launch, | ||
and if the launch occurred from the /usr/bin directory, it switches | ||
to the libraries search mode in the system directories. Also adds searching | ||
for game data in various directories. About the search for game data will | ||
be written below. | ||
.PP | ||
Otherwise, the engine considers that a local launch of the game has occurred | ||
and will look for game data in the root directory of the game. | ||
User data, such as game settings, log, saves, demos will be located in: | ||
.PP | ||
\fB ~/.local/share/Serious-Engine/serioussam/ - for TFE\fR | ||
\fB ~/.local/share/Serious-Engine/serioussamse/ - for TSE\fR | ||
.PP | ||
If you start the game with the \fB+portable\fR key, then there will be a full | ||
portable mode and user data, such as game settings, | ||
log, saves, demos will also be located in the root directory of the game. | ||
.PP | ||
.SS Naming conventions for executable files and libraries | ||
.PP | ||
Internal game name for Serious Sam The First Encounter is \fIserioussam\fR, | ||
for Serious Sam The Second Encounter is \fIserioussamse\fR. These names are | ||
initially accepted in the engine and are used for example in a network | ||
game and a master server. | ||
.PP | ||
.SS Location of executables, libraries, and modification libraries | ||
.PP | ||
The executable files of the game are located in the \fI'/usr/bin'\fR directory. | ||
.PP | ||
\fB /usr/bin/"internal game name"\fR | ||
.PP | ||
The dedicated server and the font creation utility for the game are also | ||
located in this directory. | ||
.PP | ||
\fB /usr/bin/"internal game name"\fB-ded\fR | ||
\fB /usr/bin/"internal game name"\fB-mkfont\fR | ||
.PP | ||
The game libraries will be searched in the following directories: | ||
\fI/usr/lib(64)/"internal-game-name"/\fR | ||
The location of the libraries of modifications is also on the same principle. | ||
.PP | ||
\fB /usr/lib(64)/"internal game name"/Mods/"Mod name"\fR | ||
.PP | ||
Game libraries are assigned a suffix defined in file \fIModEXT.txt\fR | ||
The suffix is assigned to both game libraries and mod libraries. | ||
The game library engine must be located in the standard library search area. | ||
In one of: \fI/usr/lib(64)\fR | ||
The game executable first loads the engine library, which loads the remaining | ||
libraries from the subdirectory with the game's internal name. | ||
To get output names by convention, use the cmake build | ||
key \fB-DUSE_SYSTEM_INSTALL\fP=On | ||
.PP | ||
In accordance with the naming convention, we get the following location of the | ||
executable files, game libraries Serious Sam The First Encounter | ||
and Serious Sam The Second Encounter for Gentoo Linux: | ||
.PP | ||
\fB /usr/bin/serioussam\fR | ||
\fB /usr/bin/serioussam-ded\fR | ||
\fB /usr/bin/serioussam-mkfont\fR | ||
\fB /usr/lib(64)/libEngine.so\fR | ||
\fB /usr/lib(64)/serioussam/libShaders.so\fR | ||
\fB /usr/lib(64)/serioussam/libGame.so\fR | ||
\fB /usr/lib(64)/serioussam/libEntities.so\fR | ||
\fB /usr/lib(64)/serioussam/libamp11lib.so\fR | ||
\fB /usr/bin/serioussamse\fR | ||
\fB /usr/bin/serioussamse-ded\fR | ||
\fB /usr/bin/serioussamse-mkfont\fR | ||
\fB /usr/lib(64)/libEngineMP.so\fR | ||
\fB /usr/lib(64)/serioussamse/libShaders.so\fR | ||
\fB /usr/lib(64)/serioussamse/libGameMP.so\fR | ||
\fB /usr/lib(64)/serioussamse/libEntitiesMP.so\fR | ||
\fB /usr/lib(64)/serioussamse/libamp11lib.so\fR | ||
.PP | ||
For mod XPLUS: | ||
\fB /usr/lib(64)/serioussam/Mods/XPLUS/libGame.so\fR | ||
\fB /usr/lib(64)/serioussam/Mods/XPLUS/libEntities.so\fR | ||
\fB /usr/lib(64)/serioussamse/Mods/XPLUS/libGameMP.so\fR | ||
\fB /usr/lib(64)/serioussamse/Mods/XPLUS/libEntitiesMP.so\fR | ||
.PP | ||
For mod Serious Sam Alpha Remake (SSA): | ||
\fB /usr/lib(64)/serioussam/Mods/SSA/libGame.so\fR | ||
\fB /usr/lib(64)/serioussam/Mods/SSA/libEntities.so\fR | ||
.PP | ||
.SS Location of game data, user data, and data modifications | ||
.PP | ||
During the launch of the game, the engine determines the launch location, and | ||
if the launch occurred from the /usr/bin directory, then the game data | ||
will be searched for the recommended paths. If the game data is not found using | ||
the recommended paths, then the search will be in the home directory, and when | ||
the game files are found, the path will be written to the configuration | ||
file (not recommended). If the game files are not found, | ||
a message box will appear. | ||
.PP | ||
Recommended paths for hosting game data: | ||
.PP | ||
\fB /usr/share/serioussam/\fR \-\ for TFE | ||
\fB /usr/share/serioussamse/\fR \-\ for TSE | ||
.PP | ||
Users settings: | ||
.PP | ||
\fB ~/.local/share/Serious-Engine/serioussam/\fR \-\ for TFE | ||
\fB ~/.local/share/Serious-Engine/serioussamse/\fR \-\ for TSE | ||
.PP | ||
Mod Data: | ||
.PP | ||
\fB /usr/share/serioussam/Mods/"Mod name"\fR \-\ for TFE | ||
\fB /usr/share/serioussamse/Mods/"Mod name"\fR \-\ for TSE | ||
.PP | ||
Users modification settings: | ||
.PP | ||
\fB ~/.local/share/Serious-Engine/serioussam/Mods/"Mod name"\fR \-\ for TFE | ||
\fB ~/.local/share/Serious-Engine/serioussamse/Mods/"Mod name"\fR \-\ for TSE | ||
.PP | ||
The file SE1_10b.gro is not included in the game data distributed on | ||
CDs or digital stores. If you chose the first recommended option, | ||
set it to: | ||
.PP | ||
\fB /usr/share/serioussam/SE1_10b.gro\fR \-\ for TFE | ||
\fB /usr/share/serioussamse/SE1_10b.gro\fR \-\ for TSE | ||
.PP | ||
.SH PLAYING | ||
.PP | ||
This source release does not contain any game data, the game data is still | ||
covered by the original EULA and must be obeyed as usual. | ||
.PP | ||
To start the game, you'll need the original resurces of a licensed copy | ||
of Serious Sam: The First Encounter and Serious Sam: The Second Encounter. | ||
.PP | ||
.SS Steam version | ||
.PP | ||
If you have a digital copy of the game on Steam then the | ||
resources can be found in: | ||
\fB ~/.local/share/Steam/SteamApps/common/Serious Sam Classic The First Encounter\fR and | ||
\fB ~/.local/share/Steam/SteamApps/common/Serious Sam Classic The Second Encounter\fR | ||
(the default Steam game installation directory on Linux). | ||
.PP | ||
.SS GOG version | ||
.PP | ||
If you bought a digital on GOG, you can unpack the resources with the | ||
innoextract CLI tool. To install innoextract via your package manager, run: | ||
.PP | ||
\fB emerge --ask innoextract\fR | ||
.PP | ||
Copy files \fI"setup_serious_sam_the_first_encounter_2.0.0.10.exe"\fR and \fI"setup_serious_sam_the_second_encounter_2.1.0.8.exe"\fR | ||
to a home directory and run the following commands: | ||
.PP | ||
\fB innoextract --gog setup_serious_sam_the_first_encounter_2.0.0.10.exe\fR | ||
.PP | ||
\fB innoextract --gog setup_serious_sam_the_second_encounter_2.1.0.8.exe\fR | ||
.PP | ||
.SS Physical version | ||
.PP | ||
If you purchased a physical copy of the game and have an ISO image of your disc, | ||
you can use ebuilds to install the game data. Enter the following commands in the terminal to install game data: | ||
.PP | ||
\fB emerge -ask serioussam-tfe-data\fR | ||
.PP | ||
\fB emerge -ask serioussam-tse-data\fR | ||
.PP | ||
And follow the prompts in the terminal. | ||
.PP | ||
You can unpack the resources with the any archive manager. Game resources are | ||
located in the \fIInstall\fR directory of the disk. Just copy all the \fI*.gro\fR files, | ||
\fILevels\fR and \fIHelp\fR folders from there, as well as the Levels directory to directories | ||
\fB /usr/share/serioussam\fR and | ||
\fB /usr/share/serioussamse\fR, respectively, for games | ||
Serious Sam: The First Encounter and Serious Sam: The Second Encounter. | ||
.PP | ||
.SS Launching the game | ||
To start the game type in console: \fB serioussam\fR or \fB serioussamse\fR. You can also use the launch of the game through the menu. | ||
After installing the packages and copying all the data, you can check what we got. | ||
.SH BUGS | ||
There is no multiplayer compatibility between Windows and *nix systems. | ||
.SH AUTHOR | ||
Alexander Pavlov <[email protected]> |