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CarEngine

A "light" engine that lacks many features one would typically be expected to provide for the project they are referring to as an engine.

I have innovated in the rendering engine space by allowing myself to call this an engine for one simple reason -- it has a player controller.

Wireframes? Yes!

Textures? Yes!

Collision? Yes!

Lighting? No...

Why? Blinn-phong is kind of boring. OpenGL doesn't actually deal with many constructs besides vertex buffers. It's not like I tell OpenGL to make a point light or something. This is mostly shader logic.

It can render models and you can move around. You can collide with boxes. The potential is limitless:

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Ever heard of Source 2? Well this is Source 3 (Alpha v0.0.1)

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