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Remove copyright from custom nodes #10

Remove copyright from custom nodes

Remove copyright from custom nodes #10

Workflow file for this run

name: cmake Windows
on: [push, pull_request]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [windows-latest]
steps:
- uses: actions/checkout@v4
- name: Install Conan
id: conan
uses: turtlebrowser/get-conan@main
- name: Create default profile
run: conan profile detect
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Install conan dependencies
working-directory: ${{github.workspace}}/build
run: conan install ${{github.workspace}}/conanfile.txt -s build_type=${{env.BUILD_TYPE}} --build=missing
- name: Configure CMake
shell: bash
working-directory: ${{github.workspace}}/build
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=conan_toolchain.cmake
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
run: cmake --build . --config ${{env.BUILD_TYPE}}
- name: run test (Windows)
working-directory: ${{github.workspace}}/build
run: $env:PATH+=";${{env.BUILD_TYPE}}"; tests/${{env.BUILD_TYPE}}/behaviortree_cpp_test.exe