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egui-gizmo -> transform-gizmo #49
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Gizmo::interact is split into two methods: update and draw. Gizmo::update handles interaction with the gizmo and returns the interaction result. Gizmo::draw returns 2d vertex data that can be used to draw the gizmo. transform-gizmo-egui provides egui integration and it works much like the original egui-gizmo. It is now recommended to create Gizmo once and update it each frame. The Gizmo configuration can be updated with Gizmo::update_config.
Gizmo result includes both the latest delta and total transformation value
demo is also now the bevy example
Gizmo now manipulates individual transform components (rotation, translation, scale) instead of matrices. This allows for better precision. When converting between individual components and 4x4 matrices, floating point errors accumulate and may cause unexpected things
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egui-gizmo
is no more, say hi totransform-gizmo
!transform-gizmo
implements the core gizmo functionality. You can use it directly if you're comfortable implementing the rendering yourself. The gizmo provides a list of fresh 2d vertices for every frame.transform-gizmo-egui
is much like the oldegui-gizmo
. Not much has changed there.transform-gizmo-bevy
provides a plugin for easy integration into the Bevy engine.