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Fixes a bug in set_facing where newly spawned objects would not correctly set x scale of the $Flip node due to trying to use the flip variable, which is an onready var that is not ready at this point.
Otherwise, before this fix, what happens is when you try to spawn_object, the game is supposed to automatically call
obj.set_facing(get_facing_int)
, which it correctly does mechanically, but the visuals do not match this behavior except in predictions on later turnsDemonstration of the issue this is trying to fix:
demonstration.mp4