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- Add content from VoV #2
- Update menu
  - re-organization
  - Change auto headers to display only h2 deep from h3.
- Change Character Sheet URL to use Leo's
- Add missing hyperlinks to 'The Interior'.
- Post conversion edits to content.
  - Fix bolding
  - Add internal hyperlinks
  - Add 'note' section highlighting
  - Move large sections of content around to new pages
  - Move large sections of content to the correct pages
- Changes to Docsify
  - Add Search
  - Remove "Edit on Github"
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Gulluth committed Sep 22, 2021
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14 changes: 10 additions & 4 deletions _sidebar.md
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- [Home](/)
- [What is Vaarn?](what-is-vaarn.md)
- [Creating Characters](creating-characters.md)
- [Ancestries](ancestries.md)
- [Equipment](equipment.md)
- [Ancestries](ancestries.md)
- [Equipment](equipment.md)
- [Exotica](exotica.md)
- [Mystic Gifts](mystic-gifts.md)
- [Cybernetics](cybernetics.md)
- [Basic Rules](basic-rules.md)
- [Transport in Vaarn](vehicles.md)
- [Referee Rules](referee-rules.md)
- Regions of Vaarn
- [Content Generators](content-generators.md)
- [Transport in Vaarn](vehicles.md)
- [Regions of Vaarn]()
- The Badlands
- [Gnomon](regions/the-badlands/gnomon.md)
- [The Interior](regions/the-interior.md)
- [Bestiary](bestiary.md)
- [Titans Of A Faded Age](titans.md)
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2 changes: 1 addition & 1 deletion ancestries.md
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# Ancestries
Ancestries describe what kind of being you are. Choose one of the five and use the Spark Tables for inspiration. Feel free to ignore the results if they do not match your vision for the character; they are intended as creative fuel only.
_Ancestries describe what kind of being you are. Choose one of the five and use the Spark Tables for inspiration. Feel free to ignore the results if they do not match your vision for the character; they are intended as creative fuel only._

## True-Kin
_The true-kin sealed themselves inside hidden arcologies when the Great Collapse came, and in this fashion they preserved their bodies from the degradations that afflicted those left living upon the surface. The true-kin have fanatically kept their bloodlines free of mutation and parasitic nanomachinery, and closely guard their mastery of the ancients’ technology. The societies they built inside their secluded arcologies were hierarchical and caste-based; traditions the true-kin have carried with them into their re-colonisation of the surface world and establishment of the New Hegemony._
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128 changes: 0 additions & 128 deletions basic-rules.md
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Expand Up @@ -70,131 +70,3 @@ As you adventure in Vaarn, your character will grow from a relative novice into
When you level up, you receive 3 points which you may use to increase your Abilities. Abilities may never be raised higher than 20/+10. You may also roll a d8 and add the result to your maximum HP.

Once a character has reached level 10, they are considered complete. Each subsequent level will grant one extra HP, and they cannot increase their Abilities further. It is recommended that they recruit an Apprentice to accompany them on Expeditions. Once they have gained a few Levels, this Apprentice can become your new main character.

# Mystic Gifts
Faith, mastery of arcane nano-tech, abuse of psychoactive fungus, or mutation has given your mind uncanny influence over the material world. Gifts are not items you carry, but intrinsic abilities you possess. Using a Gift costs HP; a precise cost will be determined by the Referee once you describe what you want to accomplish. The baseline cost is d6 HP. Gifts always hit in combat without rolling against Armour; they deal damage of one dice size higher than the user paid in HP. Therefore paying d6 HP will result in a damage roll of d8, and so on.

If you are not satisfied with the sample Gifts on offer, you may roll a completely random Gift. Simply roll once on the Quality table and once on the Form table opposite to generate the name of your Gift. You may decide, along with the GM and the other players, what exactly this Gift does.

|d20|SOURCE OF POWER|YOUR GIFT|
|---|---------------|---------|
|1|Mystical Crystal|Telekinesis|
|2|Ritual Cannibalism|Pyrokinesis|
|3|Psychoactive Fungus|Telepathy|
|4|Nanomachine Infection|Memory Extraction|
|5|Irridiated at Birth|Mind Control|
|6|Meditation|Invisibility|
|7|Dream Quest|Astral Projection|
|8|Parasitic Spirit Entity|Healing Hands|
|9|Mutation|Paralysing Touch|
|10|Addictive Rare Drug|Eye Lasers|
|11|Cybernetic Implants|Augury|
|12|Devouring Memories|Inhuman Speed|
|13|Brain Surgery|Second Sight|
|14|Religion|Force Wall|
|15|Ancient Mask|Generate Lightning|
|16|Ancient Ring|Ultrasonic Scream|
|17|Born During Eclipse|Levitation|
|18|Found Weird Orb|Summon Orbs|
|19|beheld Azathoth, the Daemon Sultan|Cryokinesis|
|20|Studied in Lost Archives|Induce Sleep|

# Quality and Form
|d20|1-5|6-10|11-15|16-20|
|---|---|----|-----|-----|
|1|Bashing|Absorbing|Adhering|Bewildering|
|2|Binding|Armouring|Addicting|Calming|
|3|Blinding|Banishing|Blackening|Charming
|4|Burning|Concealing|Blossoming|Commanding
|5|Choking|Countering|Cacophonous|Enticing
|6|Consuming|Curing|Dazzling|Horrifying
|7|Corroding|Cushioning|Dividing|Hysterical
|8|Crushing|Deflecting|Duplicating|Maddening
|9|Deafening|Disappearing|Evolving|Mesmerising
|10|Detonating|Disarming|Extinguishing|Mocking
|11|Disintegrating|Disguising|Fusing|Revealing
|12|Draining|Entangling|Ghostly|Whirling
|13|Electrifying|Warding|Grasping|Slithering
|14|Excruciating|Guarding|Inflating|Dreaming
|15|Freezing|Shielding|Inverting|Encoding
|16|Withering|Healing|Invulnerable|Enraging
|17|Impaling|Hindering|Prismatic|Pulsing
|18|Imprisoning|Invigorating|Transmuting|Saddening
|19|Infecting|Mending|Teleporting|Scrying
|20|Liquefying|Nullifying|Whispering|Subtle

|d20|1-5|6-10|11-15|16-20|
|---|---|----|-----|-----|
|1|Claw|Salt|Hail|Chaos
|2|Clay|Sand|Haze|Cold
|3|Crystal|Silk|Wind|Darkness
|4|Flesh|Skin|Shard|Prism
|5|Mould|Soil|Miasma|Distortion
|6|Flower|Stone|Perfume|Dream
|7|Fungus|Sugar|Pollen|River
|8|Fruit|Ray|Plague|Fire
|9|Glass|Thorn|Rain|Frost
|10|Ice|Vine|Sandstorm|Ghost
|11|Iron|Rust|Orb|Gravity
|12|Ivory|Void|Bolt|Growth
|13|Leaf|Ash|Snow|Song
|14|Stone|Blizzard|Smoke|Voice
|15|Moss|Breath|Arc|Light
|16|Hand|Cloud|Sphere|Lightning
|17|Gaze|Dust|Shield|Thread
|18|Roots|Fog|Helix|Parasite
|19|Beam|Mist|Web|Paradox
|20|Cascade|Fragrance|Wound|Entropy

# Exotica
Exotica are strange, rare objects that are highly sought after. Each PC may begin play with one item of Exotica. Roll once on the table below. If you roll the same Exotica as another player, take the next available option down.

|d20|EXOTICA|DESCRIPTION|
|---|-------|-----------|
|1|Mirror Ring|Projects a hologram copy of the wearer that mimics their actions.|
|2|A Fool’s Head|The severed head of a synthetic jester. Not in great condition but can still remember some jokes.|
|3|Singing Crystal|When struck, sings loudly and beautifully for up to an hour.|
|4|Nightmare Box|Small cube of unbreakable, dark-tinted glass. One small peephole. Anyone looks inside will be paralysed by horror.|
|5|Sandworm Horn|Blow outdoors to summon a sandworm, if you are bold enough.|
|6|Midas Bomb|Transforms organic matter into gold.|
|7|Sky-seeking Salve|Reverses effect of gravity on object it coats. Take care when outdoors|
|8|Chameleon Cloak|Perfectly matches the colour of its surroundings|
|9|Desiccated Mycomorph|Tiny dried out fungus-man. A drop of blood will revive him.|
|10|Flesh of the Honeyed Lamb|Stolen from the Cult of the Honeyed Lamb; meat imbued with a powerful medicinal psychedelic.|
|11|Agoniser|A barbaric relic. Silver needle that causes unbearable pain to organic creatures without leaving a mark.|
|12|Exultant’s Hawk|Cybernetic hunting animal, bound to you telepathically. 3 HP, Armour 17, d4 claw damage.|
|13|Black Heart|Repulsive twitching cyborg organ. Will slowly and painfully revive a single dead body.|
|14|All-Purpose Idol|Imbued with powerful neuro-active programming. Observers always believe idol represents the deity they worship.|
|15|Ulfire Candle|Ulfire is the ninth colour; its light has the unusual quality of shining through solid objects. It is blocked by lead.|
|16|Vial of ICE-9|Alchemical substance that transforms all water it touches into un-meltable ice.|
|17|Pale Blade of Amun-Oh|Priests of Amun-Oh pledged never to take a life; their white knives will cut through anything except living flesh.|
|18|Blasphemies of the Binary Demon|A tablet engraved with a series of quantum-logical propositions. Poses little threat to organic life, but can be deadly to sentient machines.|
|19|Helpful Snake|It lives up your sleeve and tries, whenever it can, to help.|
|20|Dried Crypt Lotus|Grim flower that sprouts from the forehead of corpses. Sometimes kept as a keepsake of a lost companion.|

# Cybernetics
PCs may begin with a cybernetic implant instead of a mystic Gift at the GM’s discretion. Cybernetic implants do not take up item slots; however, each cybernetic implant is associated with one of a PC’s six Abilities. Each Ability may have only one implant assigned to it. Cybernetics cannot boost a PC’s stats past the natural 20/+10 maximum.

|d20|IMPLANT|ABILITY|EFFECT|
|---|-------|-------|------|
|1|Air Current Microsensor|PSY|You suffer no navigation or combat penalties from blindness or darkness.|
|2|Alluring Fakeface|ECO|You are extraordinarily beautiful. +2 to EGO.|
|3|Autoglot HeadBank|INT|+2 to INT. You understand all languages.|
|4|Backup Heart|CON|+2 to CON. +5 max HP.|
|5|Carbide Knucklebones|STR|Your bare fists deal d8+2 damage.|
|6|Cyberliver|CON|You gain immunity to all poisons. You cannot get drunk.|
|7|Dazzleskin Filaments|CON|You are immune to energy weapons. Disadvantage when trying to hide.|
|8|Dopamine Synthesizer|EGO|+2 to EGO. You are immune to fear, panic, and embarrassment.|
|9|Dorsal Jump-pack|DEX|You have hover-jets mounted on your back. You fly slowly and loudly.|
|10|Ferrosteel Exo-Skeleton|STR|Add +2 to Armour and STR. Subtract -2 from DEX. You cannot swim.|
|11|Finger Syringe|DEX|One finger is a hidden injector. You can load it with any tonic or poison.|
|12|Hydraulic Biceps|STR|+2 to STR. Add STR bonus to weapon damage.|
|13|Hyper-elastic Tendons|DEX|+2 to DEX. You can jump like a frog.|
|14|Merciless Cybereyes|DEX|+2 to DEX. Add DEX bonus to ranged weapon damage.|
|15|Mercurial Fakeface|EGO|Your face can alter its features and colour at will.|
|16|Sub-dermal Ceramic Plating|CON|+2 to Armour. Cannot be removed.|
|17|Sub-dermal Insulation|CON|Immunity to all damage from flames, cold, and electricity. Cannot be removed.|
|18|Tactical Bioscanner|PSY|You know the Armour, Hit Points, and Morale of any Biological creature.|
|19|Tactical Technoscanner|INT|You know the Armour, Hit Points, and Morale of any Synthetic creature.|
|20|Trauma-Response Rig|CON|Make a CON save to ignore the results of Wound rolls.|

15 changes: 15 additions & 0 deletions changelog.md
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Expand Up @@ -39,3 +39,18 @@ v0.7 Content
- Add Titans of a Faded Age.
- Add Weather Hex Flower image
- Update Acknowledgements to VoV #3

v0.8 Content
- Add content from VoV #2
- Update menu
- Organization
- Change auto headers to display only h2 deep from h3.
- Change Character Sheet URL to use Leo's
- Add missing hyperlinks to 'The Interior'.
- Post conversion edits to content.
- Fix bolding
- Adding hyperlinks
- Adding 'note' sections
- Changes to Docsify
- Add Search
- Remove "Edit on Github"
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