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Platformer IsOnGround set before JumpAction is raised.
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vchelaru committed Jan 1, 2024
1 parent 063db13 commit 5bc5e5d
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Original file line number Diff line number Diff line change
Expand Up @@ -614,6 +614,7 @@ private void ApplyJumpInput()
mTimeJumpPushed = CurrentTime;
this.YVelocity = CurrentMovement.JumpVelocity;
ValuesJumpedWith = CurrentMovement;
mIsOnGround = false;
mCanContinueToApplyJumpToHold = true;
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