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# Tips and tricks | ||
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## Overlay | ||
In Vinegar, a directory under the configuration directory called `overlay` will be copied directly to the Roblox Player and Studio upon launching; this can be used to override files of Roblox, allowing modifications! | ||
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## FFlags | ||
This section is undocumented, below is a list of fflags that can be set; credits to [Bloxstrap](https://github.com/pizzaboxer/bloxstrap/blob/main/Bloxstrap/FastFlagManager.cs). | ||
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```toml | ||
# See https://github.com/pizzaboxer/bloxstrap/wiki/A-guide-to-FastFlags#gui-hiding | ||
DFIntCanHideGuiGroupId = true | ||
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# See IGMenuVersions in Bloxstrap for more details | ||
FFlagDisableNewIGMinDUA = true | ||
FFlagEnableInGameMenuControls = true | ||
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FFlagFixGraphicsQuality = 20 # Allows for 20 bars in the graphics quality | ||
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DFFlagDebugRenderForceTechnologyVoxel = false # Voxel | ||
FFlagDebugForceFutureIsBrightPhase2 = false # ShadowMap | ||
FFlagDebugForceFutureIsBrightPhase = true # Future | ||
``` | ||
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## Environmental variables | ||
+ `WINEESYNC`: allows Wine Staging to use Esync, please see [HowToEsync](https://github.com/lutris/docs/blob/master/HowToEsync.md) for more information. | ||
+ `WINEDEBUG`: for performance reasons, this has been set to `-all`, which disables most of the logging, when wanting to debug crashes of Wine, it is recommended to set this to an empty string (`""`). | ||
+ `DXVK_HUD`: is a variable used by DXVK for a hud, for more information about it you can see the [DXVK README](https://github.com/doitsujin/dxvk#hud), which includes various other variables that can be set. This is set to `fps` by default, allowing you to see the FPS when using DXVK. | ||
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