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1.7.1 vinegar
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apprehensions committed Feb 13, 2024
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27 changes: 13 additions & 14 deletions src/Configuration/index.md
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Expand Up @@ -18,8 +18,6 @@ If getting an error about an `EDITOR` variable, this can be temporarily fixed by

| Name | Description | Default |
| -------------------- | ----------------------------------------------------------------------------------------------------------- | ------- |
| `wineroot` | the path to a valid Wine 'root' installation directory. | none |
| `dxvk_version` | the DXVK version to be used; this can be set to legacy DXVK for old GPUs that don't support modern Vulkan. | `"2.3"` |
| `multiple_instances` | allow for multiple instances of Roblox to be running simultaneously; requires setting `WINEESYNC` to `"0"`. | `false` |
| `sanitize_env` | sanitize the global environment, hand-picked variables are allowed through. | `false` |

Expand All @@ -36,16 +34,18 @@ If you're using the Flatpak, ensure that the path of the `wineroot` configuratio

This section are the available options for the Studio and Player configurations, they are specified under their sections as listed above.

| Option | Description | Default |
| ------------------ | ------------------------------------------------------------------------------------------------ | ------------------ |
| `channel` | the deployment channel to be used; **DO NOT CHANGE, ONLY KEPT FOR DEVELOPERS** | `"LIVE"` |
| `launcher` | the program that is used to launch Wine when launching Roblox; this can be set to `gamemoderun`. | none |
| `renderer` | selects the rendering engine to be used by Roblox via FFlags. | `"D3D11"` |
| `discord_rpc` | use Discord's rich presence alongside handling the BloxstrapRPC protocol. | Player: `true` |
| `forced_version` | forces Vinegar to use a specific version, the release channel must be adjusted for the version. | none |
| `dxvk` | automatically uses DXVK for the application and installs if necessary. | `true` |
| `gpu` | the GPU which Vinegar should use for running Roblox, see below table for valid values. | `"prime-discrete"` |
| `gamemode` | automatically enable gamemode via D-Bus desktop portals. | `true` |
| Option | Description | Default |
| ------------------ | ---------------------------------------------------------------------------------------------------------- | ------------------ |
| `dxvk_version` | the DXVK version to be used; this can be set to legacy DXVK for old GPUs that don't support modern Vulkan. | `"2.3"` |
| `wineroot` | the path to a valid Wine 'root' installation directory. | none |
| `channel` | the deployment channel to be used; **DO NOT CHANGE, ONLY KEPT FOR DEVELOPERS** | `"LIVE"` |
| `launcher` | the program that is used to launch Wine when launching Roblox; this can be set to `gamemoderun`. | none |
| `renderer` | selects the rendering engine to be used by Roblox via FFlags. | `"D3D11"` |
| `discord_rpc` | use Discord's rich presence alongside handling the BloxstrapRPC protocol. | Player: `true` |
| `forced_version` | forces Vinegar to use a specific version, the release channel must be adjusted for the version. | none |
| `dxvk` | automatically uses DXVK for the application and installs if necessary. | `true` |
| `gpu` | the GPU which Vinegar should use for running Roblox, see below table for valid values. | `"prime-discrete"` |
| `gamemode` | automatically enable gamemode via D-Bus desktop portals. | `true` |

The renderer must be one of the following: `"OpenGL"`, `"D3D11FL10"`, `"D3D11"`, `"Vulkan"`;
when using DXVK, ensure that the renderer is `"D3D11"`, otherwise Roblox will not utilize DXVK.
Expand Down Expand Up @@ -100,12 +100,11 @@ The colors are in hexadecimal format, stored as numbers internally such as `0xff
```toml
# DO NOT COPY, USE ONLY AS EXAMPLE

wineroot = "/home/meow/wine-ge"

[env]
WINEFSYNC = "1"

[player]
wineroot = "/home/meow/wine-ge"
launcher = "gamemoderun"
dxvk = false
renderer = "Vulkan"
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