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data structures
Daniele Lacamera edited this page Dec 3, 2015
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picoTCP implements a few structures to be able to arrange objects, e.g. in a given order. The structures implemented in the core stack are:
- Queues struct pico_queue
- Red-black trees struct pico_tree
- Binary heaps type generic, used for timers
Getting Started
- Setting up the environment
- Testing
- Configuring and compiling
- Running picoTCP on Linux - Deprecated (see setting up)
- Running picoTCP on Windows
Porting
- Build process explained
- Porting the build to another compiler or IDE
- Porting picoTCP to your favorite embedded target
- Porting picoTCP to your favorite Operating System
- Example device driver
Development