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Add bitmask inputs to the readme from autotyler #2

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33 changes: 33 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -41,3 +41,36 @@ And GameMaker Studio 2 Auto Tile tilesets:
The intended bitmask for the godot output is the following:

![godot minimal bitmask](etc/out%20bitmask.png)


## Modes

The seven algorithms take these kinds of inputs, in terms of autotile bitmasks:

### basic

![bitmask](etc/2x1%20bitmask.png)

### basic_border

![bitmask](etc/2x1%20bitmask.png)

### 3x3

![bitmask](etc/3x3%20bitmask.png)

### 3x3plus

![bitmask](etc/3x3plus%20bitmask.png)

### 4x4

![bitmask](etc/4x4%20bitmask.png)

### 4x4plus

![bitmask](etc/4x4plus%20bitmask.png)

### minitiles

![bitmask](etc/5x1%20bitmask.png)
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