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awesome-physics-engine

A collection of physics engine.


Physics Engine

NVIDIA PhyX : NVIDIA PhysX is an open source, scalable, multi-platform physics simulation solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs.

NVIDIA Flex : FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc.

AMD FEMFX : FEMFX is a multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM).

Jolt Physics : A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West.

Godot Engine : Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.

ReactPhysics3D : ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.

CHRONO : High-performance C++ library for multiphysics and multibody dynamics simulations

Bullet Physics SDK : Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

SOFA : SOFA is an open source framework targeted at interactive physics simulation based on the Finite Element Method (FEM), with an emphasis on medical simulation and robotics.


Collistion Detection

lbvh : an implementation of parallel linear BVH (LBVH) on GPU.

Discregrid : A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.


Position Based Dynamics

PositionBasedDynamics : PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

raw-physics : Simple rigid-body physics simulator powered by XPBD.


Fluid


Rope / Cable

Simulating a Rope : a technique blog.


Others

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