A collection of physics engine.
NVIDIA PhyX : NVIDIA PhysX is an open source, scalable, multi-platform physics simulation solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs.
NVIDIA Flex : FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc.
AMD FEMFX : FEMFX is a multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM).
Jolt Physics : A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West.
Godot Engine : Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface.
ReactPhysics3D : ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.
CHRONO : High-performance C++ library for multiphysics and multibody dynamics simulations
Bullet Physics SDK : Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
SOFA : SOFA is an open source framework targeted at interactive physics simulation based on the Finite Element Method (FEM), with an emphasis on medical simulation and robotics.
lbvh : an implementation of parallel linear BVH (LBVH) on GPU.
Discregrid : A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
PositionBasedDynamics : PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
raw-physics : Simple rigid-body physics simulator powered by XPBD.
Simulating a Rope : a technique blog.