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Add SDL resizing & optimize GL shadergen #782

Add SDL resizing & optimize GL shadergen

Add SDL resizing & optimize GL shadergen #782

Triggered via pull request July 25, 2024 17:19
Status Success
Total duration 11m 17s
Artifacts 2

Android_Build.yml

on: pull_request
Matrix: arm64
Matrix: x64
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4 warnings
arm64 (release)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
arm64 (release)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
x64 (release)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
x64 (release)
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/

Artifacts

Produced during runtime
Name Size
Android APKs (arm64) Expired
6.8 MB
Android APKs (x86-64) Expired
7.53 MB