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make one workflow for multiple platforms build #1

make one workflow for multiple platforms build

make one workflow for multiple platforms build #1

Workflow file for this run

name: Panda 3ds CI
on:
push:
branches:
- master
pull_request:
jobs:
android-x64:
runs-on: ubuntu-latest
strategy:
matrix:
build_type:
- release
steps:
- name: Set BUILD_TYPE variable
run: echo "BUILD_TYPE=${{ matrix.build_type }}" >> $GITHUB_ENV
- uses: actions/checkout@v4
- name: Fetch submodules
run: git submodule update --init --recursive
- name: Setup Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-use-cache: true
vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
- name: Setup Java
uses: actions/setup-java@v4
with:
distribution: 'zulu'
java-version: '17'
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DBUILD_HYDRA_CORE=1 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_ROOT}/build/cmake/android.toolchain.cmake -DANDROID_ABI=x86_64 -DENABLE_VULKAN=0 -DENABLE_USER_BUILD=ON
- name: Build
run: |
# Apply patch for GLES compatibility
git apply ./.github/gles.patch
# Build the project with CMake
cmake --build ${{github.workspace}}/build --config ${{ env.BUILD_TYPE }}
# Strip the generated library and move it to the appropriate location
${ANDROID_NDK_ROOT}/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-strip --strip-unneeded ./build/libAlber.so
mv ./build/libAlber.so ./src/pandroid/app/src/main/jniLibs/x86_64/
# Build the Android app with Gradle
cd src/pandroid
./gradlew assemble${{ env.BUILD_TYPE }}
cd ../..
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: Android APKs (x86-64)
path: |
./src/pandroid/app/build/outputs/apk/${{ env.BUILD_TYPE }}/app-${{ env.BUILD_TYPE }}.apk
android-arm64:
runs-on: ubuntu-latest
strategy:
matrix:
build_type:
- release
steps:
- name: Set BUILD_TYPE variable
run: echo "BUILD_TYPE=${{ matrix.build_type }}" >> $GITHUB_ENV
- uses: actions/checkout@v4
- name: Fetch submodules
run: git submodule update --init --recursive
- name: Setup Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-use-cache: true
vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
- name: Setup Java
uses: actions/setup-java@v4
with:
distribution: 'zulu'
java-version: '17'
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DBUILD_HYDRA_CORE=1 -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_ROOT}/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DENABLE_VULKAN=0 -DENABLE_USER_BUILD=ON -DCMAKE_CXX_FLAGS="-march=armv8-a+crypto"
- name: Build
run: |
# Apply patch for GLES compatibility
git apply ./.github/gles.patch
# Build the project with CMake
cmake --build ${{github.workspace}}/build --config ${{ env.BUILD_TYPE }}
# Strip the generated library and move it to the appropriate location
${ANDROID_NDK_ROOT}/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-strip --strip-unneeded ./build/libAlber.so
mv ./build/libAlber.so ./src/pandroid/app/src/main/jniLibs/arm64-v8a/
# Build the Android app with Gradle
cd src/pandroid
./gradlew assemble${{ env.BUILD_TYPE }}
ls -R app/build/outputs
cd ../..
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: Android APKs (arm64)
path: |
./src/pandroid/app/build/outputs/apk/${{ env.BUILD_TYPE }}/app-${{ env.BUILD_TYPE }}.apk
windows-Build:
runs-on: windows-latest
strategy:
matrix:
build_type:
- release
steps:
- name: Set BUILD_TYPE variable
run: echo "BUILD_TYPE=${{ matrix.build_type }}" >> $GITHUB_ENV
- uses: actions/checkout@v4
- name: Fetch submodules
run: git submodule update --init --recursive
- name: Setup Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-use-cache: true
vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_USER_BUILD=ON
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Upload executable
uses: actions/upload-artifact@v2
with:
name: Windows executable
path: './build/Release/Alber.exe'
HTTP-Server-Build:
runs-on: ubuntu-latest
strategy:
matrix:
build_type:
- release
steps:
- name: Set BUILD_TYPE variable
run: echo "BUILD_TYPE=${{ matrix.build_type }}" >> $GITHUB_ENV
- uses: actions/checkout@v2
- name: Fetch submodules
run: git submodule update --init --recursive
- name: Install newer Clang
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x ./llvm.sh
sudo ./llvm.sh 17
- name: Setup Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-use-cache: true
vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-17 -DCMAKE_CXX_COMPILER=clang++-17 -DENABLE_USER_BUILD=ON -DENABLE_HTTP_SERVER=ON
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
MacOs-Build:
runs-on: macos-latest
strategy:
matrix:
build_type:
- release
steps:
- name: Set BUILD_TYPE variable
run: echo "BUILD_TYPE=${{ matrix.build_type }}" >> $GITHUB_ENV
- uses: actions/checkout@v2
- name: Fetch submodules
run: git submodule update --init --recursive
- name: Setup Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-use-cache: true
vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_USER_BUILD=ON
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Install bundle dependencies
run: brew install dylibbundler imagemagick
- name: Run bundle script
run: ./.github/mac-bundle.sh
- name: Sign the App
run: codesign --force -s - -vvvv Alber.app
- name: Zip it up
run: zip -r Alber Alber.app
- name: Upload MacOS App
uses: actions/upload-artifact@v2
with:
name: MacOS Alber App Bundle
path: 'Alber.zip'
Linux-AppImage-Build:
runs-on: ubuntu-20.04
strategy:
matrix:
build_type:
- release
steps:
- name: Set BUILD_TYPE variable
run: echo "BUILD_TYPE=${{ matrix.build_type }}" >> $GITHUB_ENV
- uses: actions/checkout@v2
- name: Fetch submodules
run: git submodule update --init --recursive
- name: Install misc packages
run: sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev libfuse2
- name: Install newer Clang
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x ./llvm.sh
sudo ./llvm.sh 17
- name: Setup Vulkan SDK
run: |
wget -qO - http://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add -
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-focal.list http://packages.lunarg.com/vulkan/lunarg-vulkan-focal.list
sudo apt update
sudo apt install vulkan-sdk
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-17 -DCMAKE_CXX_COMPILER=clang++-17 -DENABLE_USER_BUILD=ON
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Run AppImage packaging script
run: ./.github/linux-appimage.sh
- name: Upload executable
uses: actions/upload-artifact@v2
with:
name: Linux executable
path: './Alber-x86_64.AppImage'
Linux-Build:
runs-on: ubuntu-latest
strategy:
matrix:
build_type:
- release
steps:
- name: Set BUILD_TYPE variable
run: echo "BUILD_TYPE=${{ matrix.build_type }}" >> $GITHUB_ENV
- uses: actions/checkout@v2
- name: Fetch submodules
run: git submodule update --init --recursive
- name: Install misc packages
run: sudo apt-get update && sudo apt install libx11-dev libgl1-mesa-glx mesa-common-dev
- name: Install newer Clang
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x ./llvm.sh
sudo ./llvm.sh 17
- name: Setup Vulkan SDK
uses: humbletim/[email protected]
with:
vulkan-query-version: latest
vulkan-use-cache: true
vulkan-components: Vulkan-Headers, Vulkan-Loader, SPIRV-Tools, Glslang
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-17 -DCMAKE_CXX_COMPILER=clang++-17 -DENABLE_USER_BUILD=ON
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Upload executable
uses: actions/upload-artifact@v2
with:
name: Linux executable
path: './build/Alber'