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Separate graphics API/Language types from the fragment recompiler
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#pragma once | ||
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namespace PICA::ShaderGen { | ||
// Graphics API this shader is targetting | ||
enum class API { GL, GLES, Vulkan }; | ||
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// Shading language to use (Only GLSL for the time being) | ||
enum class Language { GLSL }; | ||
} // namespace PICA::ShaderGen |