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# Software Information | ||
display_name = "Nintendo - 3DS (Panda3DS)" | ||
authors = "Panda3DS Authors (tm)" | ||
supported_extensions = "3ds|3dsx|elf|axf|cci|cxi|app" | ||
corename = "Panda3DS" | ||
categories = "Emulator" | ||
license = "GPLv3" | ||
permissions = "" | ||
display_version = "Git" | ||
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# Hardware Information | ||
manufacturer = "Nintendo" | ||
systemname = "3DS" | ||
systemid = "3ds" | ||
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# Libretro Information | ||
database = "Nintendo - Nintendo 3DS" | ||
supports_no_game = "false" | ||
savestate = "true" | ||
savestate_features = "basic" | ||
cheats = "false" | ||
input_descriptors = "true" | ||
memory_descriptors = "false" | ||
libretro_saves = "true" | ||
core_options = "true" | ||
core_options_version = "1.0" | ||
load_subsystem = "false" | ||
hw_render = "true" | ||
required_hw_api = "OpenGL Core >= 4.1" | ||
needs_fullpath = "true" | ||
disk_control = "false" | ||
is_experimental = "true" | ||
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description = "Panda3DS !" |
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#pragma once | ||
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#include <QApplication> | ||
#include <QDialog> | ||
#include <QWidget> | ||
#include <string> | ||
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#include "zep.h" | ||
#include "zep/mode_repl.h" | ||
#include "zep/regress.h" | ||
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class ShaderEditorWindow : public QDialog { | ||
Q_OBJECT | ||
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private: | ||
Zep::ZepWidget_Qt zepWidget; | ||
Zep::IZepReplProvider replProvider; | ||
static constexpr float fontSize = 14.0f; | ||
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public: | ||
// Whether this backend supports shader editor | ||
bool supported = true; | ||
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ShaderEditorWindow(QWidget* parent, const std::string& filename, const std::string& initialText); | ||
void setText(const std::string& text) { zepWidget.GetEditor().GetMRUBuffer()->SetText(text); } | ||
void setEnable(bool enable); | ||
}; |
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