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grrrwaaa committed Oct 3, 2024
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5 changes: 4 additions & 1 deletion agents.html
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Expand Up @@ -216,14 +216,17 @@ <h1><a href="index.html">Foundations</a></h1>
He remembered being inspired as a child by **gears**, as **"object-to-think-with"**, which he used practically as a model to understand mathematics & physics (and more).
> "My thesis could be summarized as: What the gears cannot do the computer might. The computer's essence is its universality, its power to simulate. Because it can take on a thousand forms and can serve a thousand functions, it can appeal to a thousand tastes. [Mindstorms] is a result of my own attempts... to turn computers into flexible enough instruments that many children can each create for themselves something like what the gears were for me."
> "My thesis could be summarized as: What the gears cannot do the computer might. The computer's essence is its universality, its power to simulate. Because it can take on a thousand forms and can serve a thousand functions, it can appeal to a thousand tastes."
notes:
A relevant aside: Papert was also firmly against the "schizophrenic" separation of humanists-artists and scientists-engineers (because in practice, **knowing-that** (propositional knowledge) and **knowing-how** (procedural knowledge) are very rarely separated.) He believed that computers may be a tool to break this division.
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> "[Mindstorms] is a result of my own attempts... to turn computers into flexible enough instruments that many children can each create for themselves something like what the gears were for me."
This shouldn't mean making the computer teach--"the computer programming the child"--instead the child must program the computer, through having a conversation with it.
- Not instructing mathematics, but exploring in "mathland" (not teaching French, but living in France)
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5 changes: 4 additions & 1 deletion agents.md
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Expand Up @@ -95,14 +95,17 @@ Seymour Papert was a psychologist and mathematician, and education theorist, dee

He remembered being inspired as a child by **gears**, as **"object-to-think-with"**, which he used practically as a model to understand mathematics & physics (and more).

> "My thesis could be summarized as: What the gears cannot do the computer might. The computer's essence is its universality, its power to simulate. Because it can take on a thousand forms and can serve a thousand functions, it can appeal to a thousand tastes. [Mindstorms] is a result of my own attempts... to turn computers into flexible enough instruments that many children can each create for themselves something like what the gears were for me."
> "My thesis could be summarized as: What the gears cannot do the computer might. The computer's essence is its universality, its power to simulate. Because it can take on a thousand forms and can serve a thousand functions, it can appeal to a thousand tastes."
notes:

A relevant aside: Papert was also firmly against the "schizophrenic" separation of humanists-artists and scientists-engineers (because in practice, **knowing-that** (propositional knowledge) and **knowing-how** (procedural knowledge) are very rarely separated.) He believed that computers may be a tool to break this division.

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> "[Mindstorms] is a result of my own attempts... to turn computers into flexible enough instruments that many children can each create for themselves something like what the gears were for me."

This shouldn't mean making the computer teach--"the computer programming the child"--instead the child must program the computer, through having a conversation with it.

- Not instructing mathematics, but exploring in "mathland" (not teaching French, but living in France)
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20 changes: 15 additions & 5 deletions index.html
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Expand Up @@ -571,15 +571,25 @@ <h2 id="machine-intelligence-and-autonomous-agents">Machine intelligence and aut
<p>There&#39;s lots of different ways we could approach this subject. For the purposes of our DIGM5010 course: what are some of the <strong>foundations</strong> of our field that may inform this? </p>
<p>Let&#39;s follow back through a selective history.</p>
<ul>
<li>Slides: <a href="agents.html">Tortoises, turtles, robot flocks and vehicle societies</a></li>
<li><strong>Slides</strong>: <a href="agents.html">Tortoises, turtles, robot flocks and vehicle societies</a></li>
<li>Refrences:<ul>
<li><a href="https://drive.google.com/drive/folders/1nUFDBRNpvKXp3-JiYwBIuN0a55T4vb-Y">Papert, Seymour A. Mindstorms (Excerpts)</a> </li>
<li><a href="https://tinlizzie.org/tinkertoy/">Alan Kay. Marvin Minsky &amp; The Ultimate Tinkertoy</a></li>
<li><a href="https://drive.google.com/file/d/1FcBQEl6E3hvNy3q-ow4HaFn2jtOPaxvA">Braitenberg, Valentino. Vehicles. 1984</a></li>
<li><a href="https://www.red3d.com/cwr/steer/gdc99/">Craig Reynolds. Steering Behaviors For Autonomous Characters, Game Developers Conference. 1999</a></li>
<li><a href="https://tinlizzie.org/tinkertoy/">Alan Kay. Marvin Minsky &amp; The Ultimate Tinkertoy</a> -- with an embedded explorable</li>
<li><a href="https://archive.org/stream/byte-magazine-1982-08/1982_08_BYTE_07-08_Logo#page/n0/mode/2up">An archive from Byte magazine, 1982</a> -- pages 88 to 290<ul>
<li>Can you make a Logo emulator?</li>
</ul>
</li>
<li>Reproducing research: <a href="steering.html">Steering behaviours for vehicles and flocks</a></li>
<li><a href="https://drive.google.com/file/d/1FcBQEl6E3hvNy3q-ow4HaFn2jtOPaxvA">Braitenberg, Valentino. Vehicles. 1984</a><ul>
<li>Can you make a Vehicle world?</li>
</ul>
</li>
<li><a href="https://www.red3d.com/cwr/steer/gdc99/">Craig Reynolds. Steering Behaviors For Autonomous Characters, Game Developers Conference. 1999</a><ul>
<li>Can you make a flocking simulator?</li>
</ul>
</li>
</ul>
</li>
<li><strong>Reproducing research</strong>: <a href="steering.html">Steering behaviours for vehicles and flocks</a></li>
</ul>
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- [Zoom recording](https://drive.google.com/file/d/1_yZch7K50LojaVojQeUDublwyVCf5GAh/view?usp=sharing)
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10 changes: 7 additions & 3 deletions index.md
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Expand Up @@ -545,13 +545,17 @@ There's lots of different ways we could approach this subject. For the purposes

Let's follow back through a selective history.

- Slides: [Tortoises, turtles, robot flocks and vehicle societies](agents.html)
- **Slides**: [Tortoises, turtles, robot flocks and vehicle societies](agents.html)
- Refrences:
- [Papert, Seymour A. Mindstorms (Excerpts)](https://drive.google.com/drive/folders/1nUFDBRNpvKXp3-JiYwBIuN0a55T4vb-Y)
- [Alan Kay. Marvin Minsky & The Ultimate Tinkertoy](https://tinlizzie.org/tinkertoy/)
- [Alan Kay. Marvin Minsky & The Ultimate Tinkertoy](https://tinlizzie.org/tinkertoy/) -- with an embedded explorable
- [An archive from Byte magazine, 1982](https://archive.org/stream/byte-magazine-1982-08/1982_08_BYTE_07-08_Logo#page/n0/mode/2up) -- pages 88 to 290
- Can you make a Logo emulator?
- [Braitenberg, Valentino. Vehicles. 1984](https://drive.google.com/file/d/1FcBQEl6E3hvNy3q-ow4HaFn2jtOPaxvA)
- Can you make a Vehicle world?
- [Craig Reynolds. Steering Behaviors For Autonomous Characters, Game Developers Conference. 1999](https://www.red3d.com/cwr/steer/gdc99/)
- Reproducing research: [Steering behaviours for vehicles and flocks](steering.html)
- Can you make a flocking simulator?
- **Reproducing research**: [Steering behaviours for vehicles and flocks](steering.html)


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