PHP implementation of the MLDonkey GUI protocol. This way, you can control MLDonkey from any PHP script or web interface.
A quick example of usage:
<?php
header('Content-Type: text/plain');
// Load library
require_once('mlnet.class.php');
// Connect to MLDonkey via GUI port
$s = fsockopen('localhost', 4001);
if($s === false)
die('Error connecting to MLDonkey.');
print("Connected.\n");
$answer = new COpcode_CoreProtocol( $s );
$answer->read();
$answer->expand();
printf("Protocol version: %u\n\n", $answer->version);
print("Sending version and logging in...\n");
$version = new COpcode_ProtocolVersion( $s );
$version->send();
$login = new COpcode_PassWord( $s, 'username', 'password' );
$login->send();
print("Waiting response...\n");
$response = new CMessage( $s );
while( $response->read() )
{
$message = $response->convert();
$message->expand();
switch( $message->opcode )
{
case 1:
print( "OptionsInfo.\n" );
var_dump( $message->options );
break;
case 47:
print( "Problems with authentication information!\n" );
break;
case 19:
printf( "Server message: \"%s\"\n", trim($message->message) );
break;
case 20:
printf( "NetworkInfo: %s", $message->network_name );
printf( " (U:%uMiB / D:%uMiB)\n",
$message->uploaded / 1024 / 1024,
$message->downloaded / 1024 / 1024
);
break;
default:
printf( "(!) OPCODE not implemented: %d\n", $message->opcode );
var_dump( $message->raw_msg->data );
break;
}
}
fclose($s);
MLDonkey sends lots of stuff, although we don't have asked. So you will have to filter received messages (by opcode) until you get the desired one(s).