Skip to content

Commit

Permalink
Docs fix
Browse files Browse the repository at this point in the history
  • Loading branch information
xeolabs committed Aug 16, 2023
1 parent 19ad1cc commit 8abd77f
Showing 1 changed file with 1 addition and 45 deletions.
46 changes: 1 addition & 45 deletions src/viewer/scene/model/SceneModel.js
Original file line number Diff line number Diff line change
Expand Up @@ -67,51 +67,7 @@ const DTX = 2;
* techniques, in isolation. If some bug occurs in SceneModel, we use these tests to debug, but they also
* serve to demonstrate how to use the capabilities of SceneModel programmatically.
*
* ## Data Textures
*
* These examples cause SceneModel to use *data textures* to represent and render models. Data textures
* have the advantage of extremely low memory footprint, but require a fairly high-end GPU. These
* work well for huge models on mobile phones and tablets that have a high-spec GPU.
*
* * [Data textures, inline geometry, uncompressed, triangles](./../examples/#SceneModel_dtx_batch_unquantized_triangles)
* * [Data textures, inline geometry, pre-compressed, triangles](./../examples/#SceneModel_dtx_batch_quantized_triangles)
* * [Data textures, reused geometry, uncompressed, triangles](./../examples/#SceneModel_dtx_instancing_unquantized_triangles)
* * [Data textures, reused geometry, pre-compressed, triangles](./../examples/#SceneModel_dtx_instancing_quantized_triangles)
*
* ## Data Textures with RTC Geometry
*
* These relative-to-center (RTC) examples test SceneModel's data texture mode with "tiled" geometry coordinates, which are specified as offsets from
* tile centers ("origins"). This feature is useful for defining models that are geographically huge, while using the minimal (single precision)
* storage for the coordinates.
*
* * [Data textures, inline geometry, uncompressed, triangles, RTC coordinates, ](./../examples/#SceneModel_dtx_batch_unquantized_triangles_rtc)
* * [Data textures, inline geometry, pre-compressed, triangles, RTC coordinates, ](./../examples/#SceneModel_dtx_batch_quantized_triangles_rtc)
* * [Data textures, reused geometry, uncompressed, triangles, RTC coordinates](./../examples/#SceneModel_dtx_instancing_unquantized_triangles_rtc)
* * [Data textures, reused geometry, pre-compressed, triangles, RTC coordinates](./../examples/#SceneModel_dtx_instancing_quantized_triangles_rtc)
*
* ## VBOs
*
* These examples cause SceneModel to use the conventional *vertex buffer objects* (VBOs) to render and
* represent and render models. These perform better that data textures on low-spec GPUs.
*
* * [VBOs, inline geometry, uncompressed, triangles](./../examples/#SceneModel_vbo_batch_unquantized_triangles)
* * [VBOs, inline geometry, pre-compressed, triangles](./../examples/#SceneModel_vbo_batch_quantized_triangles)
* * [VBOs, reused geometry, uncompressed, triangles](./../examples/#SceneModel_vbo_instancing_unquantized_triangles)
* * [VBOs, reused geometry, pre-compressed, triangles](./../examples/#SceneModel_vbo_instancing_quantized_triangles)
*
* ## VBOs with RTC Geometry
*
* * [VBOs, inline geometry, uncompressed, triangles, RTC coordinates, ](./../examples/#SceneModel_vbo_batch_unquantized_triangles_rtc)
* * [VBOs, inline geometry, pre-compressed, triangles, RTC coordinates, ](./../examples/#SceneModel_vbo_batch_quantized_triangles_rtc)
* * [VBOs, reused geometry, uncompressed, triangles, RTC coordinates](./../examples/#SceneModel_vbo_instancing_unquantized_triangles_rtc)
* * [VBOs, reused geometry, pre-compressed, triangles, RTC coordinates](./../examples/#SceneModel_vbo_instancing_quantized_triangles_rtc)
*
* ## VBOs with textures:
*
* * [VBOs, reused geometry, pre-compressed, triangles, JPEG textures](./../examples#SceneModel_vbo_instancing_quantized_triangles_textures_jpg)
* * [VBOs, reused geometry, pre-compressed, triangles, KTX2 textures](./../examples#SceneModel_vbo_instancing_quantized_triangles_textures_ktx2)
* * [VBOs, reused geometry, uncompressed, triangles, JPEG textures](./../examples#SceneModel_vbo_instancing_unquantized_triangles_textures_jpg)
* * [VBOs, reused geometry, uncompressed, triangles, KTX2 textures"](./../#SceneModel_vbo_instancing_unquantized_triangles_textures_ktx2)
* TODO
*
* # Overview
*
Expand Down

0 comments on commit 8abd77f

Please sign in to comment.