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[QUAD] Maya Instance Frame Range: Add functionality to properly update the frame range #6302

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BenSouchet
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@ynbot ynbot added size/S Denotes a PR changes 100-499 lines, ignoring general files host: Maya type: enhancement Enhancements to existing functionality labels Sep 11, 2024
@BigRoy
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BigRoy commented Sep 11, 2024

So this is implemented in AYON - but using the new publisher's create context, etc.

However, unlike this PR reset frame range does not reset the frame ranges of the instances. I'm personally not a fan of having that functionality on 'reset frame range' but I can imagine exposing it explicitly/easily in some other manner. However, it's good to note that since these attributes in AYON are exposed in the Publisher UI this may be even better solved with a "Reset to defaults" button on the frame range attributes or alike. (Where the defaults would be the entity's frame range.)

@LiborBatek @m-u-r-p-h-y feel free to create an issue on AYON regarding "resetting instances" easily for this particular use case if you feel it would be very nice - if not, we'll leave it until something comes up that clarifies that this would need a better strategy.

Note that in AYON saving into another task would provide a prompt to the artist asking whether he'd want to reset the frame range, but also the instances' target asset and task + the frame range, too.

I'll close this PR.

@BigRoy BigRoy closed this Sep 11, 2024
@ynbot ynbot added this to the next-patch milestone Sep 11, 2024
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