WebGazer.js is an eye tracking library that uses common webcams to infer the eye-gaze locations of web visitors on a page in real time. The eye tracking model it contains self-calibrates by watching web visitors interact with the web page and trains a mapping between the features of the eye and positions on the screen. WebGazer.js is written entirely in JavaScript and with only a few lines of code can be integrated in any website that wishes to better understand their visitors and transform their user experience. WebGazer.js runs entirely in the client browser, so no video data needs to be sent to a server. WebGazer.js can run only if the user consents in giving access to their webcam.
- Real time gaze prediction on most major browsers
- No special hardware - WebGazer.js uses common webcams
- Self-calibration from clicks and cursor movements
- Easy to integrate with a few lines of JavaScript
- Swappable components for eye detection
- Multiple gaze prediction models
Download the webgazer.js file located here or use the file build/webgazer.js from this repository.
If you want to build the repository from source follow these instructions:
git clone https://github.com/brownhci/WebGazer.git
cd build
./build_library
Examples of how WebGazer.js works can be found here.
The following browsers support WebGazer.js:
- Google Chrome
- Microsoft Edge
- Mozilla Firefox
- Opera
Your browser needs to support the getUserMedia API as seen here.
@inproceedings{papoutsaki2016webgazer,
author = {Alexandra Papoutsaki and Patsorn Sangkloy and James Laskey and Nediyana Daskalova and Jeff Huang and James Hays},
title = {{WebGazer}: Scalable Webcam Eye Tracking Using User Interactions},
booktitle = {Proceedings of the 25th International Joint Conference on Artificial Intelligence (IJCAI-16)},
pages = {3839--3845},
year = {2016},
organization={AAAI}
}
- Alexandra Papoutsaki
- James Laskey
- Aaron Gokaslan
- Jeff Huang
Copyright (C) 2016 Brown HCI Group
Licensed under GPLv3.