Visual Studio 2019 solution/project files is provided.
In this Project, we use Catmull-Rom splines along with OpenGL core profile shader-based texture mapping and Phong shading to create a roller coaster simulation.
$ ./hw2 track.txt
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Rendered a Double T-shaped Rail.
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Render the camera at a physically realistic (free falling) speed in a continuous path
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Randomly generate track from several sequences of splines in track.txt
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Accelarate/ Decelarate: Key "W" / "S"
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Pause / Continue: Key " " (spacebar)
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Rotate camera view: Left Mouse Button Drag
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Change scene: Key "1" / "2"