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Releases: zappatic/Spelunky2X64DbgPlugin

Autobuild

25 Nov 10:22
f28e3ea
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Commits

  • 22a4020: Automated prettier changes (zappatic)
  • f28e3ea: Fix workflows and build (#73) (Mr-Auto) #73

Spelunky2X64DbgPlugin v16

21 Jul 11:10
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  • Lots of updates to the types
  • Added ConstCharPointer type
  • Added memory offset delta column
  • Added UID searching (hex and dec) to the Entities window

Spelunky2X64DbgPlugin v15

05 Jul 10:36
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  • Lots of new entities documented
  • Virtual functions now easily accessible through VirtualFunctionTable type
  • Bugfix preserving order in regexes default_entity_types

Spelunky2X64DbgPlugin v14

25 Jun 15:07
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  • added GameManager
  • added Memory Field Logger
  • more documented Entities and State fields

Spelunky2X64DbgPlugin v13

16 Jun 08:44
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  • state shop owner stuff, special visibility flags
  • CharacterDBID type
  • state waddler_storage_meta, basecamp_dialogue, ai_targets
  • fix state cause_of_death
  • player inventory fields

Spelunky2X64DbgPlugin v12

10 Jun 10:16
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  • added SaveGame
  • added CharacterDB
  • many new fields

Spelunky2X64DbgPlugin v11

31 May 12:00
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  • added TextureDB
  • added State8, State16 and State32 types
  • several new documented types in the json file

Spelunky2X64DbgPlugin v10

26 May 10:05
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  • added strings table
  • added C++ header generation of entities
  • fix populating Entity.items
  • inline structs can now be entirely/independently defined in the json file

Spelunky2X64DbgPlugin v9

23 May 17:35
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  • add multiplayer info to state

Spelunky2X64DbgPlugin v8

22 May 19:46
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  • added entity comparison: fields/memory/level
  • entityDB and particleDB (grouped) comparison entries are now clickable
  • various state screen pointers + generators added