Releases: zappatic/Spelunky2X64DbgPlugin
Releases · zappatic/Spelunky2X64DbgPlugin
Autobuild
Spelunky2X64DbgPlugin v16
- Lots of updates to the types
- Added ConstCharPointer type
- Added memory offset delta column
- Added UID searching (hex and dec) to the Entities window
Spelunky2X64DbgPlugin v15
- Lots of new entities documented
- Virtual functions now easily accessible through VirtualFunctionTable type
- Bugfix preserving order in regexes default_entity_types
Spelunky2X64DbgPlugin v14
- added GameManager
- added Memory Field Logger
- more documented Entities and State fields
Spelunky2X64DbgPlugin v13
- state shop owner stuff, special visibility flags
- CharacterDBID type
- state waddler_storage_meta, basecamp_dialogue, ai_targets
- fix state cause_of_death
- player inventory fields
Spelunky2X64DbgPlugin v12
- added SaveGame
- added CharacterDB
- many new fields
Spelunky2X64DbgPlugin v11
- added TextureDB
- added State8, State16 and State32 types
- several new documented types in the json file
Spelunky2X64DbgPlugin v10
- added strings table
- added C++ header generation of entities
- fix populating Entity.items
- inline structs can now be entirely/independently defined in the json file
Spelunky2X64DbgPlugin v9
- add multiplayer info to state
Spelunky2X64DbgPlugin v8
- added entity comparison: fields/memory/level
- entityDB and particleDB (grouped) comparison entries are now clickable
- various state screen pointers + generators added