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Some main dol actor splits, dAcOsw_c OK, dTgSw_c OK (#34)
* Some main dol actor splits and code * Match dAcOsw_c * diff clean * Fix * dTgSw_c OK
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Original file line number | Diff line number | Diff line change |
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#include <d/a/obj/d_a_obj_base.h> | ||
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class dAcPy_c : public dAcObjBase_c { | ||
public: | ||
dAcPy_c(); | ||
virtual ~dAcPy_c(); | ||
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/* vt 0x080 */ virtual void IfCurrentActionToActor(); | ||
/* vt 0x084 */ virtual void vt_0x084(); | ||
/* vt 0x088 */ virtual void set0x439F(); | ||
/* vt 0x08C */ virtual void set0x43DE(); | ||
/* vt 0x090 */ virtual void vt_0x090(); | ||
/* vt 0x094 */ virtual void relatedToUsingItem0x11(); | ||
/* vt 0x098 */ virtual void setPosRot(); | ||
/* vt 0x09C */ virtual void isLiftingObject(); | ||
/* vt 0x0A0 */ virtual void isThrowingOrRollingItem(); | ||
/* vt 0x0A4 */ virtual void canThrowObject(); | ||
/* vt 0x0A8 */ virtual void canRollObject(); | ||
/* vt 0x0AC */ virtual void vt_0x0AC(); | ||
/* vt 0x0B0 */ virtual void isCarryingBomb(); | ||
/* vt 0x0B4 */ virtual void isPullingOutBomb(); | ||
/* vt 0x0B8 */ virtual void isUsingHarp(); | ||
/* vt 0x0BC */ virtual void isFinishedPlayingHarp(); | ||
/* vt 0x0C0 */ virtual void isUsingWhip(); | ||
/* vt 0x0C4 */ virtual void anotherThingWithWhip(); | ||
/* vt 0x0C8 */ virtual void somethingWithWHip(); | ||
/* vt 0x0CC */ virtual void isWhipOnObject(); | ||
/* vt 0x0D0 */ virtual void tryGrabItemWithWhip(); | ||
/* vt 0x0D4 */ virtual void someFloatWithWhip(); | ||
/* vt 0x0D8 */ virtual void getItemFromClawshotsMaybe(); | ||
/* vt 0x0DC */ virtual void vt_0x0DC(); | ||
/* vt 0x0E0 */ virtual void isUsingBomb(); | ||
/* vt 0x0E4 */ virtual void vt_0x0E4(); | ||
/* vt 0x0E8 */ virtual void vt_0x0E8(); | ||
/* vt 0x0EC */ virtual void vt_0x0EC(); | ||
/* vt 0x0F0 */ virtual void vt_0x0F0(); | ||
/* vt 0x0F4 */ virtual void vt_0x0F4(); | ||
/* vt 0x0F8 */ virtual void vt_0x0F8(); | ||
/* vt 0x0FC */ virtual void vt_0x0FC(); | ||
/* vt 0x100 */ virtual void isCrawling(); | ||
/* vt 0x104 */ virtual void isUsingSword(); | ||
/* vt 0x108 */ virtual void isUsingMitts(); | ||
/* vt 0x10C */ virtual void isUsingShield(); | ||
/* vt 0x110 */ virtual void getTargetedActor1(); | ||
/* vt 0x114 */ virtual void somethingWithCarriedActorFlags(); | ||
/* vt 0x118 */ virtual dAcObjBase_c *getCurrentCarriedActor(); | ||
/* vt 0x11C */ virtual void checkBeetleActorReferences(); | ||
/* vt 0x120 */ virtual void getBeetleActorReferencesSize(); | ||
/* vt 0x124 */ virtual void vt_0x124(); | ||
/* vt 0x128 */ virtual void vt_0x128(); | ||
/* vt 0x12C */ virtual void vt_0x12C(); | ||
/* vt 0x130 */ virtual void isBurning(); | ||
/* vt 0x134 */ virtual void isShocked(); | ||
/* vt 0x138 */ virtual void isCursed(); | ||
/* vt 0x13C */ virtual void isSmelly(); | ||
/* vt 0x140 */ virtual void store2Floats0x4500(); | ||
/* vt 0x144 */ virtual void setActorLinkToSomething(); | ||
/* vt 0x148 */ virtual void applyDamageWithIFrames(); | ||
/* vt 0x14C */ virtual void vt_0x14C(); | ||
/* vt 0x150 */ virtual void hasLessThanQuarterHealth(); | ||
/* vt 0x154 */ virtual void vt_0x154(); | ||
/* vt 0x158 */ virtual void vt_0x158(); | ||
/* vt 0x15C */ virtual void vt_0x15C(); | ||
/* vt 0x160 */ virtual void vt_0x160(); | ||
/* vt 0x164 */ virtual void vt_0x164(); | ||
/* vt 0x168 */ virtual void getCurrentAnimFrame(); | ||
/* vt 0x16C */ virtual void getFloatIfStruggling(); | ||
/* vt 0x170 */ virtual void isSwimming(); | ||
/* vt 0x174 */ virtual void isGustBellowsBeingBlown(); | ||
/* vt 0x178 */ virtual void getPointedAngle(); | ||
/* vt 0x17C */ virtual void getBellowsPosOrOtherVec3F(); | ||
/* vt 0x180 */ virtual void setWindMillPos(); | ||
/* vt 0x184 */ virtual void isOffeset0x435eEqual0x20(); | ||
/* vt 0x188 */ virtual void getVec3F_Z(); | ||
/* vt 0x18C */ virtual void somethingWithMainBodyModel(); | ||
/* vt 0x190 */ virtual void getSheathModelMatrix(); | ||
/* vt 0x194 */ virtual void getSwordModelMatrix(); | ||
/* vt 0x198 */ virtual void vt_0x198(); | ||
/* vt 0x19C */ virtual void vt_0x19C(); | ||
/* vt 0x1A0 */ virtual void vt_0x1A0(); | ||
/* vt 0x1A4 */ virtual void vt_0x1A4(); | ||
/* vt 0x1A8 */ virtual void vt_0x1A8(); | ||
/* vt 0x1AC */ virtual void vt_0x1AC(); | ||
/* vt 0x1B0 */ virtual void isItemFairyFromBugnet(); | ||
/* vt 0x1B4 */ virtual void isByte0x434eEqual7(); | ||
/* vt 0x1B8 */ virtual void canHandleGameOver(); | ||
/* vt 0x1BC */ virtual void vt_0x1BC(); | ||
/* vt 0x1C0 */ virtual void vt_0x1C0(); | ||
/* vt 0x1C4 */ virtual void getActorInActorRef1(); | ||
/* vt 0x1C8 */ virtual void doesActorRef1Exist(); | ||
/* vt 0x1CC */ virtual void unlinkActorRef1(); | ||
/* vt 0x1D0 */ virtual void ifHasHealthAndSomethingElse(); | ||
/* vt 0x1D4 */ virtual void isChargingWeapon(); | ||
/* vt 0x1D8 */ virtual void isWeaponChargedFully(); | ||
/* vt 0x1DC */ virtual void didShootBow(); | ||
/* vt 0x1E0 */ virtual void vt_0x1E0(); | ||
/* vt 0x1E4 */ virtual void checkRefArrayAtIndex(); | ||
/* vt 0x1E8 */ virtual void sizeOfActorRefs_16(); | ||
/* vt 0x1EC */ virtual void vt_0x1EC(); | ||
/* vt 0x1F0 */ virtual void vt_0x1F0(); | ||
/* vt 0x1F4 */ virtual void didDiveSky_and_other(); | ||
/* vt 0x1F8 */ virtual void didDiveSky_andNotOther(); | ||
/* vt 0x1FC */ virtual void isLandingFromSailcloth(); | ||
/* vt 0x200 */ virtual void isBeingPulledFromRightClawshot(); | ||
/* vt 0x204 */ virtual void isBeingPulledByLeftClawshot(); | ||
/* vt 0x208 */ virtual void isDashing(); | ||
/* vt 0x20C */ virtual void isSliding(); | ||
/* vt 0x210 */ virtual void isSlding2(); | ||
/* vt 0x214 */ virtual void vt_0x214(); | ||
/* vt 0x218 */ virtual void isinMpPosePower(); | ||
/* vt 0x21C */ virtual void isPushingBlock(); | ||
/* vt 0x220 */ virtual void getRidingActor(); | ||
/* vt 0x224 */ virtual void isRidingBall(); | ||
/* vt 0x228 */ virtual void getRidingMinecartActor(); | ||
/* vt 0x22C */ virtual void getTurnableSwitch(); | ||
/* vt 0x230 */ virtual void vt_0x230(); | ||
/* vt 0x234 */ virtual void vt_0x234(); | ||
/* vt 0x238 */ virtual void setVecIfInFreeFall(); | ||
/* vt 0x23C */ virtual void setActorRef10(); | ||
/* vt 0x240 */ virtual void vt_0x240(); | ||
/* vt 0x244 */ virtual void vt_0x244(); | ||
/* vt 0x248 */ virtual void vt_0x248(); | ||
/* vt 0x24C */ virtual void vt_0x24C(); | ||
/* vt 0x250 */ virtual void vt_0x250(); | ||
/* vt 0x254 */ virtual void isAttackingUnderground(); | ||
/* vt 0x258 */ virtual void vt_0x258(); | ||
/* vt 0x25C */ virtual void vt_0x25C(); | ||
/* vt 0x260 */ virtual void vt_0x260(); | ||
/* vt 0x264 */ virtual void getGroosenatorIfIn(); | ||
/* vt 0x268 */ virtual void setActorRef11(); | ||
/* vt 0x26C */ virtual void doesGameOver(); | ||
/* vt 0x270 */ virtual void triggerExitRelated(); | ||
/* vt 0x274 */ virtual void vt_0x274(); | ||
/* vt 0x278 */ virtual void vt_0x278(); | ||
/* vt 0x27C */ virtual void getSwordPos(); | ||
/* vt 0x280 */ virtual void vt_0x280(); | ||
/* vt 0x284 */ virtual bool isUsingBugnet() const; | ||
/* vt 0x288 */ virtual const mVec3_c &getBugNetPos() const; | ||
/* vt 0x28C */ virtual void isUsingBugnet1(); | ||
/* vt 0x290 */ virtual void bugNetCollectTreasure(); | ||
/* vt 0x294 */ virtual void somethingSwitchDials(); | ||
/* vt 0x298 */ virtual void vt_0x298(); | ||
/* vt 0x29C */ virtual void getDieLargeDamageDir(); | ||
/* vt 0x2A0 */ virtual void doGameOver(); | ||
/* vt 0x2A4 */ virtual void isRunningUpWall(); | ||
/* vt 0x2A8 */ virtual void lookTowardItem(); | ||
/* vt 0x2AC */ virtual void vt_0x2AC(); | ||
/* vt 0x2B0 */ virtual void vt_0x2B0(); | ||
/* vt 0x2B4 */ virtual void triggerMoveEventMaybe(); | ||
/* vt 0x2B8 */ virtual void setActorRef9(); | ||
/* vt 0x2BC */ virtual void unlinkActorRef9(); | ||
/* vt 0x2C0 */ virtual void vt_0x2C0(); | ||
/* vt 0x2C4 */ virtual void vt_0x2C4(); | ||
/* vt 0x2C8 */ virtual void isRecovering(); | ||
/* vt 0x2CC */ virtual void isDrinkingPotion(); | ||
/* vt 0x2D0 */ virtual void isHealingShield(); | ||
/* vt 0x2D4 */ virtual void isBottleOut(); | ||
/* vt 0x2D8 */ virtual void isUsingBottle(); | ||
/* vt 0x2DC */ virtual void getShieldRegenProgressMaybe(); | ||
/* vt 0x2E0 */ virtual void vt_0x2E0(); | ||
/* vt 0x2E4 */ virtual void someDivingHrabbingStuff(); | ||
/* vt 0x2E8 */ virtual void vt_0x2E8(); | ||
/* vt 0x2EC */ virtual void isOnClawTargetMaybe(); | ||
/* vt 0x2F0 */ virtual void isMPPose(); | ||
/* vt 0x2F4 */ virtual void isOnTightRope(); | ||
/* vt 0x2F8 */ virtual void isOnVines(); | ||
/* vt 0x2FC */ virtual void alwaysRet0(); | ||
/* vt 0x300 */ virtual void canBlockAttack(); | ||
/* vt 0x304 */ virtual void vt_0x304(); | ||
/* vt 0x308 */ virtual void vt_0x308(); | ||
/* vt 0x30C */ virtual void vt_0x30C(); | ||
/* vt 0x310 */ virtual void vt_0x310(); | ||
/* vt 0x314 */ virtual void vt_0x314(); | ||
/* vt 0x318 */ virtual void vt_0x318(); | ||
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/* 0x330 */ u8 unk_0x330[0x340 - 0x330]; | ||
/* 0x340 */ u32 someFlags_0x340; | ||
/* 0x344 */ u8 unk_0x344[0x350 - 0x344]; | ||
/* 0x350 */ u32 someFlags_0x350; | ||
u8 UNK_0x354[0x35C - 0x354]; | ||
/* 0x35C */ u32 mForceOrPreventActionFlags; | ||
/* 0x360 */ UNKWORD field_0x360; | ||
/* 0x364 */ u32 mActionFlags; | ||
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static dAcPy_c *LINK; | ||
}; |
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