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40 changes: 23 additions & 17 deletions APNew_template.md → _APNew_template.md
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Expand Up @@ -284,7 +284,7 @@ At the end of the current scene sometimes you will be clear about the direction

### Open-Ended Question or Get Inspired

To answer an Open-Ended question, roll 1d6 once on each of the following tables (roll at least a verb and a noun, adjectives are optional).
To answer an Open-Ended question, roll 1d6 once on each of the Inspiration Tables (roll at least a verb and a noun, adjectives are optional).

### When the story ends

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## Setting Information

### Economy
### Geography

### Culture
### Cultures & People

### Technology
### Trade and Commerce

### Art and Culture

### Magic and Mysticism

### Folklore and Mythology

## Factions & Organizations

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[Matrix of diplomatic relations among the various tribes in tabular form, I imagine that in the columns and rows there are the names of the political entities and in the boxes the type of relationship on this scale: Hostile, Tense, Cold, Neutral, Cordial, Friendly, Allied]

## Creatures & Foes

[Bestiary for the setting, 36 creatures, each in the following format:]

### [Creature Name]
- **Concept**: [Adjective + Noun]
- **Skills**: [Two general traits that help to do things]
- **Frailty**: [One general trait that hinder the owner]
- **Gear**: [Two pieces of special equipment]
- **Goal**: [Long term objective]
- **Motive**: [General motivation]
- **Nemesis**:

## Adventure Tables

[All the relevant random tables to flesh out the setting and the play in the following format]
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| 6 | | | | | | |


## Creatures & Foes

[Bestiary for the setting, 36 creatures, each in the following format:]

### [Creature Name]
- **Concept**:
- **Skills**:
- **Frailty**:
- **Gear**:
- **Goal**:
- **Motive**:
- **Nemesis**:

## Appendix: Inspirational Media

[List of inspirational media for the setting, in sublist for type (books, films, tv-series, etc.)]
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- **English Version**
- [Core Rules](en/loner-en.md)
- [Adventure Packs](en/adventure-packs.md)
- [Geared Towards Loner games](en/geared-towards-loner.md)
- [FAQ](/en/faq.md)
- **Versione Italiana**
- [Regolamento](it/loner-ita.md)
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# Geared Towards Loner games

The following games are intended to be a new generation of Adventure Packs: self-contained, stand-alone games with all the basic rules plus everything you need to play in a specific adventure world!

- [Kwaidan!](en/AP13_kwaidan.md)
- [Cog & Compass](en/ap14_Cog&Compass.md)
- [Mech: Requiem](en/ap15_mech_requiem.md)

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## Consulting the Oracle: Diceless Version

This version doesn't use dice. It uses character abilities, narrative circumstances, and resources to determine outcomes. By using a decision matrix focused on diegetic elements, you maintain structured resolutions without random elements.

### Setup
- Define criteria for outcomes based on character traits, skills, and the current narrative.
- Use the decision matrix to evaluate these elements.

### Resolution

1. **Ask the Question:** The player asks a closed question that requires a resolution (e.g., "Is the door unlocked?").

2. **Evaluate Factors:**
- Assess relevant character traits and skills.
- Consider the current narrative circumstances.

3. **Decision Matrix:** Use the decision matrix based on character abilities and narrative context to determine the outcome.

4. **Twist Counter:** If the answer is "Yes, but..." add a point to the Twist Counter.

### Decision Matrix

| Player Factor/Action | Influence | Outcome |
|--------------------------------|-----------|-----------------|
| Relevant Skill/Ability Present | High | Yes |
| Relevant Skill/Ability Absent | Low | No |
| Favorable Circumstances | Medium | Yes, but... |
| Unfavorable Circumstances | Medium | No, but... |
| Exceptional Resources/Preparation | High | Yes, and... |
| Lack of Resources/Preparation | Low | No, and... |

### Guidelines for Resolution

1. **Skill and Ability Check:**
- If a character has a relevant skill or ability, the outcome leans towards **Yes**.
- If the skill or ability is absent, the outcome leans towards **No**.

2. **Circumstances:** Assess the circumstances surrounding the question.
- Favorable circumstances lean towards **Yes, but...**.
- Unfavorable circumstances lean towards **No, but...**.

3. **Resources and Preparation:**
- Exceptional resources or preparation lean towards **Yes, and...**.
- Lack of resources or preparation lean towards **No, and...**.

### Resolution Example

- **Question:** "Is the door unlocked?"
- **Character Factors:** The character is a skilled locksmith (Relevant Skill Present).
- **Circumstances:** The door is sturdy (Unfavorable Circumstances).
- **Resources/Preparation:** The character has a complete set of high-quality lockpicking tools (Exceptional Resources).

**Outcome:** Based on the decision matrix:
- Relevant Skill Present: High influence towards **Yes**.
- Unfavorable Circumstances: Medium influence towards **No, but...**.
- Exceptional Resources: High influence towards **Yes, and...**.

**Final Decision:** The door is unlocked easily due to the character's skill and tools (**Yes, and...**).
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I want to compile the following text by developing a setting that has these features:
- The main theme is King Arthur and Camelot
- Medieval setting in England/Britain during the 6th century AD.
- Presence of fantasy elements such as magic, mythological creatures (dragons, fairies, etc.) and magical objects (Excalibur, Holy Grail, etc.)
- The court of Camelot as the center of the setting, with the castle and the Round Table
- King Arthur as a just and legendary ruler, but with some human weaknesses
- The Knights of the Round Table as epic heroes with codes of honor and chivalric virtues
- Iconic characters such as Merlin, Morgana, Lancelot, Guinevere, etc.
- Driudic setting with sacred woods, ancient rituals and ancient Celtic beliefs
- Presence of enemies such as the invading Saxons or the evil Mordred
- Epic quests related to Arthurian legends (Grail quest, defense of Camelot, etc.)
- Court intrigues, betrayals and internal conflicts among knights
- Romantic and tragic elements in love stories (Lancelot and Guinevere, Tristan and Isolde, etc.)
- The main theme is

instructions:
- follow the compilation instructions in the square brackets
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## Consultare l'oracolo: Versione senza dadi

Questa versione non utilizza i dadi. Utilizza le abilità dei personaggi, le circostanze narrative e le risorse per determinare i risultati. Utilizzando una matrice decisionale incentrata su elementi diegetici, si mantengono risoluzioni strutturate senza elementi casuali.

### Preparazione
- Definisci i criteri per gli esiti in base ai tratti del personaggio, alle abilità e alla narrazione in corso.
- Usa la matrice decisionale per valutare questi elementi.

### Risoluzione

1. **Fare la domanda:** Il giocatore pone una domanda chiusa che richiede una risoluzione (ad esempio, "La porta è aperta?").

2. **Valutare i fattori:**
- Valutare i tratti e le abilità rilevanti del personaggio.
- Considerare le circostanze narrative attuali.

3. **Matrice decisionale:** Utilizzare la matrice decisionale basata sulle abilità del personaggio e sul contesto narrativo per determinare il risultato.

4. **Contatore di colpi di scena:** Se la risposta è "Sì, ma...", aggiungi un punto al Contatore dei colpi di scena.

### Matrice decisionale

| Fattore/Azione del Giocatore | Influenza | Esito |.
|--------------------------------|-----------|-----------------|
| Competenza/Abilità rilevante Presente | Alta ||
| Abilità/Abilità rilevante assente | Bassa | No |
| Circostanze favorevoli | Medio | Sì, ma... |
| Circostanze sfavorevoli | Medie | No, ma... |
| Risorse eccezionali/preparazione | Alta | Sì, e... |
| Mancanza di risorse/preparazione | Bassa | No, e... |

### Linee guida per la risoluzione

1. **Verifica di abilità e capacità:**
- Se un personaggio possiede un'abilità o una capacità rilevante, l'esito propende per il ****.
- Se l'abilità o la capacità è assente, l'esito propende per il **No**.

2. **Circostanze:** Valutare le circostanze che caratterizzano la domanda.
- Le circostanze favorevoli propendono per il **Sì, ma...**.
- Le circostanze sfavorevoli propendono per **No, ma...**.

3. **Risorse e preparazione:**
- Risorse o preparazione eccezionali fanno propendere per **Sì, e...**.
- La mancanza di risorse o di preparazione propende per **No, e...**.

### Esempio di risoluzione

- **Domanda:** "La porta è aperta?".
- **Fattori del personaggio:** Il personaggio è uno scassinatore esperto (Abilità rilevante presente).
- **Circostanze:** La porta è robusta (Circostanze sfavorevoli).
- **Risorse/Preparazione:** Il personaggio dispone di un set completo di strumenti di alta qualità per forzare la serratura (Risorse eccezionali).

**Risultato:** Basato sulla matrice decisionale:
- Abilità rilevante presente: Alta influenza verso ****.
- Circostanze sfavorevoli: Media influenza verso **No, ma...**.
- Risorse eccezionali: Alta influenza verso **Sì, e...**.

**Decisione finale:** La porta si apre facilmente grazie all'abilità e agli strumenti del personaggio (**Sì, e...**).
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