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# Geared Towards Loner games | ||
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The following games are intended to be a new generation of Adventure Packs: self-contained, stand-alone games with all the basic rules plus everything you need to play in a specific adventure world! | ||
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- [Kwaidan!](en/AP13_kwaidan.md) | ||
- [Cog & Compass](en/ap14_Cog&Compass.md) | ||
- [Mech: Requiem](en/ap15_mech_requiem.md) | ||
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## Consulting the Oracle: Diceless Version | ||
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This version doesn't use dice. It uses character abilities, narrative circumstances, and resources to determine outcomes. By using a decision matrix focused on diegetic elements, you maintain structured resolutions without random elements. | ||
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### Setup | ||
- Define criteria for outcomes based on character traits, skills, and the current narrative. | ||
- Use the decision matrix to evaluate these elements. | ||
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### Resolution | ||
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1. **Ask the Question:** The player asks a closed question that requires a resolution (e.g., "Is the door unlocked?"). | ||
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2. **Evaluate Factors:** | ||
- Assess relevant character traits and skills. | ||
- Consider the current narrative circumstances. | ||
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3. **Decision Matrix:** Use the decision matrix based on character abilities and narrative context to determine the outcome. | ||
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4. **Twist Counter:** If the answer is "Yes, but..." add a point to the Twist Counter. | ||
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### Decision Matrix | ||
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| Player Factor/Action | Influence | Outcome | | ||
|--------------------------------|-----------|-----------------| | ||
| Relevant Skill/Ability Present | High | Yes | | ||
| Relevant Skill/Ability Absent | Low | No | | ||
| Favorable Circumstances | Medium | Yes, but... | | ||
| Unfavorable Circumstances | Medium | No, but... | | ||
| Exceptional Resources/Preparation | High | Yes, and... | | ||
| Lack of Resources/Preparation | Low | No, and... | | ||
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### Guidelines for Resolution | ||
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1. **Skill and Ability Check:** | ||
- If a character has a relevant skill or ability, the outcome leans towards **Yes**. | ||
- If the skill or ability is absent, the outcome leans towards **No**. | ||
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2. **Circumstances:** Assess the circumstances surrounding the question. | ||
- Favorable circumstances lean towards **Yes, but...**. | ||
- Unfavorable circumstances lean towards **No, but...**. | ||
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3. **Resources and Preparation:** | ||
- Exceptional resources or preparation lean towards **Yes, and...**. | ||
- Lack of resources or preparation lean towards **No, and...**. | ||
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### Resolution Example | ||
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- **Question:** "Is the door unlocked?" | ||
- **Character Factors:** The character is a skilled locksmith (Relevant Skill Present). | ||
- **Circumstances:** The door is sturdy (Unfavorable Circumstances). | ||
- **Resources/Preparation:** The character has a complete set of high-quality lockpicking tools (Exceptional Resources). | ||
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**Outcome:** Based on the decision matrix: | ||
- Relevant Skill Present: High influence towards **Yes**. | ||
- Unfavorable Circumstances: Medium influence towards **No, but...**. | ||
- Exceptional Resources: High influence towards **Yes, and...**. | ||
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**Final Decision:** The door is unlocked easily due to the character's skill and tools (**Yes, and...**). |
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## Consultare l'oracolo: Versione senza dadi | ||
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Questa versione non utilizza i dadi. Utilizza le abilità dei personaggi, le circostanze narrative e le risorse per determinare i risultati. Utilizzando una matrice decisionale incentrata su elementi diegetici, si mantengono risoluzioni strutturate senza elementi casuali. | ||
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### Preparazione | ||
- Definisci i criteri per gli esiti in base ai tratti del personaggio, alle abilità e alla narrazione in corso. | ||
- Usa la matrice decisionale per valutare questi elementi. | ||
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### Risoluzione | ||
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1. **Fare la domanda:** Il giocatore pone una domanda chiusa che richiede una risoluzione (ad esempio, "La porta è aperta?"). | ||
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2. **Valutare i fattori:** | ||
- Valutare i tratti e le abilità rilevanti del personaggio. | ||
- Considerare le circostanze narrative attuali. | ||
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3. **Matrice decisionale:** Utilizzare la matrice decisionale basata sulle abilità del personaggio e sul contesto narrativo per determinare il risultato. | ||
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4. **Contatore di colpi di scena:** Se la risposta è "Sì, ma...", aggiungi un punto al Contatore dei colpi di scena. | ||
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### Matrice decisionale | ||
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| Fattore/Azione del Giocatore | Influenza | Esito |. | ||
|--------------------------------|-----------|-----------------| | ||
| Competenza/Abilità rilevante Presente | Alta | Sì | | ||
| Abilità/Abilità rilevante assente | Bassa | No | | ||
| Circostanze favorevoli | Medio | Sì, ma... | | ||
| Circostanze sfavorevoli | Medie | No, ma... | | ||
| Risorse eccezionali/preparazione | Alta | Sì, e... | | ||
| Mancanza di risorse/preparazione | Bassa | No, e... | | ||
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### Linee guida per la risoluzione | ||
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1. **Verifica di abilità e capacità:** | ||
- Se un personaggio possiede un'abilità o una capacità rilevante, l'esito propende per il **Sì**. | ||
- Se l'abilità o la capacità è assente, l'esito propende per il **No**. | ||
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2. **Circostanze:** Valutare le circostanze che caratterizzano la domanda. | ||
- Le circostanze favorevoli propendono per il **Sì, ma...**. | ||
- Le circostanze sfavorevoli propendono per **No, ma...**. | ||
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3. **Risorse e preparazione:** | ||
- Risorse o preparazione eccezionali fanno propendere per **Sì, e...**. | ||
- La mancanza di risorse o di preparazione propende per **No, e...**. | ||
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### Esempio di risoluzione | ||
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- **Domanda:** "La porta è aperta?". | ||
- **Fattori del personaggio:** Il personaggio è uno scassinatore esperto (Abilità rilevante presente). | ||
- **Circostanze:** La porta è robusta (Circostanze sfavorevoli). | ||
- **Risorse/Preparazione:** Il personaggio dispone di un set completo di strumenti di alta qualità per forzare la serratura (Risorse eccezionali). | ||
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**Risultato:** Basato sulla matrice decisionale: | ||
- Abilità rilevante presente: Alta influenza verso **Sì**. | ||
- Circostanze sfavorevoli: Media influenza verso **No, ma...**. | ||
- Risorse eccezionali: Alta influenza verso **Sì, e...**. | ||
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**Decisione finale:** La porta si apre facilmente grazie all'abilità e agli strumenti del personaggio (**Sì, e...**). |
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