- 👋 Hi, I’m Weihong.
- 👀 I explore the bit world from gate circuit to nerual network and my main interest is in high performance computation and computer graphics. I have worked as R&D intern to develop 3D design system and GPU graphics driver.
- 🌱 I am currently a graphics engineer at Cadence and I am learning about CFD.
- 📫 E-mail [email protected]
- 🍻 Cheers
-
Cadence
- Shanghai
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Game-Programmer-Study-Notes
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⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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DirectX-Specs
DirectX-Specs PublicForked from microsoft/DirectX-Specs
Engineering specs for DirectX features.
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