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{"componentChunkName":"component---src-pages-markdown-remark-frontmatter-slug-js","path":"/changelog","result":{"data":{"markdownRemark":{"html":"<h1>Changelog</h1>\n<p>All notable changes to this project will be documented in this file.</p>\n<p>The format is based on <a href=\"https://keepachangelog.com/en/1.0.0/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Keep a Changelog</a>,\r\nand this project adheres to <a href=\"https://semver.org/spec/v2.0.0.html\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Semantic Versioning</a>.</p>\n<h2>[1.3.0] - TBD</h2>\n<h3>Added</h3>\n<ul>\n<li>New blend modes and functions based on Photoshop's blend modes</li>\n<li>New Blending editor tool</li>\n</ul>\n<h2>[1.2.1] - 2022/05/25</h2>\n<h3>Fixed</h3>\n<ul>\n<li>The Palette Generator tool was exporting all materials with the same name. Materials are now generated with a unique name for each index in the sequence.</li>\n</ul>\n<h3>Changed</h3>\n<ul>\n<li>Exported material names now use underscores instead of dashes</li>\n</ul>\n<h2>[1.2.0] - 2022/04/20</h2>\n<h3>Added</h3>\n<ul>\n<li>Additional overloaded conversion functions in the <code>Conversion</code> class</li>\n<li>Generic extension method to convert from any color model to any other, e.g. <code>rgb.To<HSV>()</code></li>\n<li>Direct conversion functions from certain color models to others within the color model structs, e.g. <code>hsv.ToHSL()</code></li>\n<li>New conversion function <code>HSLToRGB</code></li>\n<li>Utility class <code>Processors</code> for changing component value ranges</li>\n<li>New variants for component getter/setter functions to get/set values using different ranges, e.g. <code>GetRed255</code>, <code>SetHue360</code>, <code>WithAlpha100</code></li>\n<li>Function <code>Copy</code> added to <code>IComponentModel</code> interface</li>\n<li>Interface <code>IComponentModelEncoded</code> that <code>YCbCr</code>, <code>YPbPr</code>, <code>YIQ</code>, <code>YUV</code> conform to</li>\n<li>Static field <code>Gradients.HueSpectrum</code></li>\n</ul>\n<h3>Changed</h3>\n<ul>\n<li>The \"Components\" editor tool now represents values as integers instead of floats</li>\n<li>The \"Conversion\" editor tool now displays HSV and HSB as one field</li>\n<li>Type constraints changed from <code>T : new()</code> to <code>T : struct</code></li>\n<li>Renamed <code>Filters</code> directory to <code>PostProcessing</code></li>\n<li>Documentation updates</li>\n</ul>\n<h3>Fixed</h3>\n<ul>\n<li>Gradient sliders getting stuck down when releasing outside of the editor window</li>\n<li>Component values getting clobbered in the \"Components\" editor tool with certain values</li>\n</ul>\n<h2>[1.1.0] - 2022/03/30</h2>\n<h3>Added</h3>\n<ul>\n<li>New <code>IComponentModel</code> interface that all color model structs conform to</li>\n<li>Support for mixing colors using different component models</li>\n<li>Support for generating tints, shades, and tones using different component models</li>\n<li>Functions for <code>RandomTint</code>, <code>RandomShade</code>, and <code>RandomTone</code></li>\n<li>Dropdown to select component model in the Mixing editor tool</li>\n<li>Dropdown to select color vision in the Mixing editor tool</li>\n</ul>\n<h3>Changed</h3>\n<ul>\n<li>Removed rounding from RGB <code>ToString</code> methods</li>\n<li>Documentation comments</li>\n</ul>\n<h3>Fixed</h3>\n<ul>\n<li>Fixed editor gradient sliders displaying with transparency in Unity 2022.1 beta</li>\n</ul>\n<h2>[1.0.0] - 2021/12/07</h2>\n<ul>\n<li>Initial release</li>\n</ul>","frontmatter":{"slug":"/changelog","class":"changelog","title":""}}},"pageContext":{"id":"5ea05e17-53e8-5f67-ac2c-43a93206b2f3","frontmatter__slug":"/changelog","__params":{"frontmatter__slug":"changelog"}}},"staticQueryHashes":["1654257956","2011016986","3218290725"]} | ||
{"componentChunkName":"component---src-pages-markdown-remark-frontmatter-slug-js","path":"/changelog","result":{"data":{"markdownRemark":{"html":"<h1>Changelog</h1>\n<p>All notable changes to this project will be documented in this file.</p>\n<p>The format is based on <a href=\"https://keepachangelog.com/en/1.0.0/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Keep a Changelog</a>,\r\nand this project adheres to <a href=\"https://semver.org/spec/v2.0.0.html\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Semantic Versioning</a>.</p>\n<h2>[1.3.0] - 2023/10/22</h2>\n<h3>Added</h3>\n<ul>\n<li>New blend modes and functions based on Photoshop's blend modes</li>\n<li>New Blending editor tool</li>\n</ul>\n<h2>[1.2.1] - 2022/05/25</h2>\n<h3>Fixed</h3>\n<ul>\n<li>The Palette Generator tool was exporting all materials with the same name. Materials are now generated with a unique name for each index in the sequence.</li>\n</ul>\n<h3>Changed</h3>\n<ul>\n<li>Exported material names now use underscores instead of dashes</li>\n</ul>\n<h2>[1.2.0] - 2022/04/20</h2>\n<h3>Added</h3>\n<ul>\n<li>Additional overloaded conversion functions in the <code>Conversion</code> class</li>\n<li>Generic extension method to convert from any color model to any other, e.g. <code>rgb.To<HSV>()</code></li>\n<li>Direct conversion functions from certain color models to others within the color model structs, e.g. <code>hsv.ToHSL()</code></li>\n<li>New conversion function <code>HSLToRGB</code></li>\n<li>Utility class <code>Processors</code> for changing component value ranges</li>\n<li>New variants for component getter/setter functions to get/set values using different ranges, e.g. <code>GetRed255</code>, <code>SetHue360</code>, <code>WithAlpha100</code></li>\n<li>Function <code>Copy</code> added to <code>IComponentModel</code> interface</li>\n<li>Interface <code>IComponentModelEncoded</code> that <code>YCbCr</code>, <code>YPbPr</code>, <code>YIQ</code>, <code>YUV</code> conform to</li>\n<li>Static field <code>Gradients.HueSpectrum</code></li>\n</ul>\n<h3>Changed</h3>\n<ul>\n<li>The \"Components\" editor tool now represents values as integers instead of floats</li>\n<li>The \"Conversion\" editor tool now displays HSV and HSB as one field</li>\n<li>Type constraints changed from <code>T : new()</code> to <code>T : struct</code></li>\n<li>Renamed <code>Filters</code> directory to <code>PostProcessing</code></li>\n<li>Documentation updates</li>\n</ul>\n<h3>Fixed</h3>\n<ul>\n<li>Gradient sliders getting stuck down when releasing outside of the editor window</li>\n<li>Component values getting clobbered in the \"Components\" editor tool with certain values</li>\n</ul>\n<h2>[1.1.0] - 2022/03/30</h2>\n<h3>Added</h3>\n<ul>\n<li>New <code>IComponentModel</code> interface that all color model structs conform to</li>\n<li>Support for mixing colors using different component models</li>\n<li>Support for generating tints, shades, and tones using different component models</li>\n<li>Functions for <code>RandomTint</code>, <code>RandomShade</code>, and <code>RandomTone</code></li>\n<li>Dropdown to select component model in the Mixing editor tool</li>\n<li>Dropdown to select color vision in the Mixing editor tool</li>\n</ul>\n<h3>Changed</h3>\n<ul>\n<li>Removed rounding from RGB <code>ToString</code> methods</li>\n<li>Documentation comments</li>\n</ul>\n<h3>Fixed</h3>\n<ul>\n<li>Fixed editor gradient sliders displaying with transparency in Unity 2022.1 beta</li>\n</ul>\n<h2>[1.0.0] - 2021/12/07</h2>\n<ul>\n<li>Initial release</li>\n</ul>","frontmatter":{"slug":"/changelog","class":"changelog","title":""}}},"pageContext":{"id":"5ea05e17-53e8-5f67-ac2c-43a93206b2f3","frontmatter__slug":"/changelog","__params":{"frontmatter__slug":"changelog"}}},"staticQueryHashes":["1654257956","2011016986","3218290725"]} |
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