0.4.0
Pre-release
Pre-release
Added
- New
MeshGenerator
static class to generate procedural meshes - New
Triangulator
static class to split polygons into triangles - New
HiddenMaterialPropertyDrawer
attribute to hide material properties - New
Mesh.RecalculateUV
extension method - New texture extension methods
GetPixelCoordinates
GetUVCoordinates
Sample(u, v)
Sample(rect, point)
Sample(bounds, position)
SetColor
- Context menu added to
SaveMesh
to save directly from the editor - Help URLs added to all behaviors
Changed
- Refactored
TextureDrawer
as a ScriptableObject and a separateTextureDrawerRenderer
behavior - Improved
CombineChildrenMeshes
with better transform matrix, option to set mesh name, and toggle to destroy or disable child game objects - Renamed
AutoTile.Submesh
toAutoTile.SubmeshTiling
- Formatting changes
Removed
ShaderProperty
andAnimatedShaderProperty
(moved to AnimationLibrary package)