Simple rocket launcher that uses tnt.explode() function
- Rockets are 3d meshes
- Default radius can be set in settings -
rocket_launcher_radius
, default is3
, - Also radius can be set individually for each launcher(radius will displayed in item icon, e.g.
R12
) by the/rocket-radius <number>
command(keep launcher in the hand to use this command) - Rocket's ballistic enabled by default and can be disabled in settings(
rocket_launcher_ballistic = false
) - Explosions in protected areas (damage only, not breaking nodes) can be enabled by setting
rocket_launcher_safe_areas
tofalse
rocket.obj
- by Zemtzov7. License - CC-BY-SA-4.0rocket.png
,rocket_launcher.png
,rocket_mesh.png
- by Zemtzov7, License - CC-BY-SA-4.0