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title = "Miner" | ||
description = "How to become a miner" | ||
template = "docs/section.html" | ||
sort_by = "weight" | ||
weight = 3200 | ||
draft = false | ||
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title = "Player" | ||
description = "How to play for earn" | ||
template = "docs/section.html" | ||
sort_by = "weight" | ||
weight = 3300 | ||
draft = false | ||
+++ |
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title = "Prover" | ||
description = "How to build a prover" | ||
template = "docs/section.html" | ||
sort_by = "weight" | ||
weight = 3100 | ||
draft = false | ||
+++ |
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title = "Build a Z4 runner" | ||
description = "How to build a Z4 runner for game and use PoZK network." | ||
date = 2021-05-01T08:00:00+00:00 | ||
updated = 2021-05-01T08:00:00+00:00 | ||
draft = false | ||
weight = 3102 | ||
sort_by = "weight" | ||
template = "docs/page.html" | ||
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[extra] | ||
section = "pozk" | ||
lead = 'How to build a Z4 runner for game and use PoZK network.' | ||
toc = true | ||
top = false | ||
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## Introduction | ||
Once you have [built a z4 node based on pozk](/z4/node/pozk/), the next step is how to register the z4 node to the pozk network and stake it. |
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title = "Reward" | ||
description = "How to collect rewards" | ||
template = "docs/section.html" | ||
sort_by = "weight" | ||
weight = 3400 | ||
draft = false | ||
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title = "Z4" | ||
description = "A multiple online real-time game framework." | ||
template = "docs/section.html" | ||
sort_by = "weight" | ||
weight = 2000 | ||
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title = "Z4 Node" | ||
description = "How to build a Z4 node" | ||
template = "docs/section.html" | ||
sort_by = "weight" | ||
weight = 2100 | ||
draft = false | ||
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content/zk/z4/based-uzkge.md → content/z4/node/based-uzkge.md
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title = "API & SDK" | ||
description = "How to interact with Z4 in client" | ||
date = 2024-11-26T08:00:00+00:00 | ||
updated = 2024-11-26T08:00:00+00:00 | ||
draft = false | ||
weight = 2103 | ||
sort_by = "weight" | ||
template = "docs/page.html" | ||
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[extra] | ||
section = "z4" | ||
lead = 'How to interact with Z4 nodes on the client side' | ||
toc = true | ||
top = false | ||
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## Contents | ||
WIP |
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title = "Based on PoZK" | ||
description = "A customized zk game running on PoZK" | ||
date = 2024-11-26T08:00:00+00:00 | ||
updated = 2024-11-26T08:00:00+00:00 | ||
draft = false | ||
weight = 2102 | ||
sort_by = "weight" | ||
template = "docs/page.html" | ||
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[extra] | ||
section = "z4" | ||
lead = 'A customized zk game running on PoZK' | ||
toc = true | ||
top = false | ||
+++ | ||
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## Introduction | ||
Whether it is based on PoZK engine or custom engine, you can reuse the code of `Handler`. You only need to specify the engine type to be used when starting. | ||
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Once you have written a program based on PoZK, the next step is [How to register it in the PoZK network](/pozk/prover/z4/). | ||
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## Trait for PoZK | ||
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## Running with PoZK |
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title = "Z4 with zkVM" | ||
description = "Integrate multiple zkVMs to Z4 framework" | ||
template = "docs/section.html" | ||
sort_by = "weight" | ||
weight = 2200 | ||
draft = false | ||
+++ |
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@@ -1,7 +1,7 @@ | ||
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title = "ZK" | ||
description = "The zk engine documents" | ||
sort_by = "weight" | ||
weight = 1 | ||
template = "docs/section.html" | ||
sort_by = "weight" | ||
weight = 1000 | ||
+++ |
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