- A map application that turns binary data of a city into GIS with UI and various functionalities
- Implemented with the easyGL library, which allows basic graphical operations like drawing straight lines and coloring areas
- Sizes of objects (buildings, streets, grasslands etc.) based on user zooming level
- Filtration of objects based on zoom level
- Optimal filtration & zooming algorithm y = x ^ 0.66
- Rendering of edges / curves
- Search: Allows user to search for specific streets / locations and auto zoom into the destination
- Utilized vectors and multi maps to maximize the search speed
- Path Finding: finds shortest path for any two chosen points on the map
- Applied Dijkstra's Algorithm to the data structure designed for the map, achieved very satisfactory performance
- Intergrated the solution with A-Star technique based on a physical euclidean distance heuristic, improved performance in most cases
- Route planning: a similar traveling-salesman problem, resolved with an altered version of the path finding function
- m1 - parsing / analysing binary data to vector and map structures
- m2 - front end graphic implmentation
- m3 - path finding solution with dijkstra / a-star
- m4 - courier route planning solution
- Is removed to prevent plagiarism alone with major source codes. If interested please contact me.