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SeasonalWeather RimWorld 1.1

Extends weather to change based on season. Please comment and let me know any feedback about seasonal settings or potential related features.

Features

  • Each season has different weather commonalities for each weather type
  • All biomes have weather adapted a bit to fit each season. More to come.
  • Most biomes are less clear now and I think Jungles in particular will go more in this direction.
  • New weather types are added: Dust, Dry Duststorm, Foggy Snow, Cloudy, and Windy
  • New weather disasters are added: Wildfire, and Earthquake
  • Disasters can be disabled/enabled in mod settings
  • Growth rates are increased for plants by 20% during rainfall
  • Weather Drone has been added (maybe needs a better name). Weather can affect mood in rare cases (like a psychic drone).
  • Added Double Rainbow. Rarely after a weather event which contained rain, a double rainbow appears and improves moods.

Wildfires

  • Intvention will shorten the length of this event
  • Min length if fire is surpressed is about half a day
  • Min length without intervention is 5 days
  • Max length a quadrum

Translations

  • English
  • Turkish (by Slevilex)

Acknowledgements

HammerheadCow/IgnisGlacies for Windy, Cloudy, and FogSnow weather.

Special thanks to Pardeike's amazing non-destructive patching library, Harmony.

Harmony


MIT License