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Aaron C Robinson committed Oct 1, 2017
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# SeasonalWeather [![RimWorld Alpha 17](https://img.shields.io/badge/RimWorld-Alpha%2017-brightgreen.svg)](http://rimworldgame.com/)
# SeasonalWeather [![RimWorld Alpha 17](https://img.shields.io/badge/RimWorld-Alpha%2017-brightgreen.svg)](http://rimworldgame.com/)

Extends weather to change based on season. Please comment and let me know any feedback about seasonal settings or potential related features.

## Features
- Each season has different weather commonalities for each weather type
- All biomes have weather adapted a bit to fit each season. More to come.
- Most biomes are less clear now and I think Jungles in particular will go more in this direction.
- New weather types are added: Dust, Dry Duststorm, Foggy Snow, Cloudy, and Windy
- New weather types are added: Dust, Dry Duststorm, Foggy Snow, Cloudy, and Windy
- New weather disasters are added: Wildfire, and Earthquake
- Disasters can be disabled/enabled in mod settings
- Growth rates are increased for plants by 20% during rainfall
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- Max length a quadrum

## Notes

If using NoFirewatcher, please make sure it is loaded before SeasonalWeather. (This should be fixed in a release or so)

The wildfire event may cause performance issues but is still a rather rare occurence. Another mod is being developed to hopefully address fire performance issues. These are currently included in the NoFirewatcher mod.
The wildfire event may cause performance issues. [NoFirewatcher](https://github.com/AaronCRobinson/NoFirewatcher) and [ImprovedFirePerformance](https://github.com/AaronCRobinson/ImprovedFirePerformance) both address fire performance issues.

## Translations

American - Me, because who needs English. I am never going to Endland...

Turkish - Slevilex
- English
- Turkish (by Slevilex)

## Acknowledgements

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<a href="./LICENSE">
<img src="https://img.shields.io/badge/license-MIT-lightgray.svg?style=flat" alt="MIT License" />
</a>
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