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Merge branch 'master' into ECO_revision
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ArkoG committed Nov 3, 2019
2 parents e2d4266 + 7c073e8 commit c14a91c
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25 changes: 25 additions & 0 deletions L3T/Changelog_ENG.txt
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###by Arko and Mouchi



RELEASE BETA 0.99 SAINT2 (3rd of november 2019) for CK2 v3.2.x/v3.3.0

MAJOR:
-upgrade to 3.2.x and 3.3.x game versions

MINOR and VARIOUS:
-adding a title renamer, it works on any title by right-clicking on its coat of arms
-improved the easter eggs hunt event chains (weightening, costs...)
-added a "find the one-egg" ambition
-redrawn the "build a monument" ambition icon
-marshland provinces can now receive one ressource (none before)
-various balancing tweaks to sainthood
-new event pictures for beatification, mass conversion and sheep breeding
-some improved tooltips
-addition of a start bonus for population for starting dates between year 900 and 1000
-population increase bonus from properirty and being province/realm capital can be be stacked
-republic IA may forget less to build in tradepost instead of palaces
-piety and prestige gain from technology are moved from "Majesty" to church and noble customs techs

BUGFIX:
-non catholic can no more make a gift fot cathedrals
-various corrections and improvments for english localisation

RELEASE BETA 0.98 SAINT1 (8th april 2019) pour CK2 v3.1.x

MAJEUR :
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26 changes: 26 additions & 0 deletions L3T/Changelog__FR.txt
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###par Arko et Mouchi



RELEASE BETA 0.99 SAINT2 (3 novembre 2019) pour CK2 v3.2.x/v3.3.0

MAJEUR :
-mise à niveau pour les versions 3.2 et 3.3 du jeu

MINEUR et DIVERS :
-ajout d'un outil de renommage des titres, cela fonctionne sur n'importe quel titre, avec un clic droit sur son blason
-améliorations des chaînes d'évènement pour la chasse à l'oeuf (pondération, coût...)
-ajout d'une ambition "Trouver l'Oeuf unique"
-l'icône pour l'ambition de bâtir un monument a été redessinée
-les provinces de marais peuvent désormais recevoir une ressource (aucune auparavant)
-ajustements (équilibrage) pour le mécanisme des saints
-nouvelles illustrations pour les events de béatificaton, conversions de masse, pour l'élevage ovin
-amélioration d'infobulles
-ajout d'un bonus de population au lancement du jeu à une date entre les années 900 et 1000
-le bonus de croissance de population due à l'intérêt de la couronne ou la prosperité est cumulable avec bonus pourles capitales de province/royaume
-l'IA des républiques marchandes devraient moins délaisser le développement des comptoirs VS les palais
-les gains de piété et de prestige de la technologie "Majesté" sont désormais donnés respectivement par les technologies "Traditions religieuses" et "Traditions nobles"

CORRECTION DE BUGS :
-les non catholiques ne peuvent plus faire de dons pour
-corrections et améliorations de traductions en anglais


RELEASE BETA 0.98 SAINT1 (8 avril 2019) pour CK2 v3.1.x

MAJEUR :
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17 changes: 11 additions & 6 deletions L3T/common/buildings/00_buildings_CA.txt
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Expand Up @@ -257,7 +257,8 @@ ca_tour_L4 = { #Tours rondes
levy_size = 0.05
garrison_size = 0.05
ai_creation_factor = 102
#add_number_to_name = no
#add_number_to_name = no
court_size_modifier = 1 #temporary, give it palace
extra_tech_building_start = 1.0
}
ca_keep_2 = {
Expand All @@ -271,6 +272,7 @@ ca_tour_L4 = { #Tours rondes
garrison_size = 0.1
ai_creation_factor = 101
#add_number_to_name = no
court_size_modifier = 1 #temporary, give it palace
extra_tech_building_start = 3.0
}
ca_keep_3 = {
Expand All @@ -283,7 +285,8 @@ ca_tour_L4 = { #Tours rondes
levy_size = 0.15
garrison_size = 0.15
ai_creation_factor = 100
#add_number_to_name = no
#add_number_to_name = no
court_size_modifier = 1 #temporary, give it palace
extra_tech_building_start = 4.0
}
ca_keep_4 = {
Expand All @@ -296,6 +299,7 @@ ca_tour_L4 = { #Tours rondes
garrison_size = 0.2
ai_creation_factor = 99
#add_number_to_name = no
court_size_modifier = 1 #temporary, give it palace
extra_tech_building_start = 5.0
}
ca_keep_5 = {
Expand All @@ -308,6 +312,7 @@ ca_tour_L4 = { #Tours rondes
garrison_size = 0.2
ai_creation_factor = 98
#add_number_to_name = no
court_size_modifier = 1 #temporary, give it palace
extra_tech_building_start = 6.0
}
ca_keep_6 = {
Expand Down Expand Up @@ -587,7 +592,7 @@ ca_training_grounds_2 = { #Porte en pierre
ai_creation_factor = 100
add_number_to_name = no

court_size_modifier = 1
#court_size_modifier = 1 #stupid, vanilla
extra_tech_building_start = 10
}
ca_town_2 = {
Expand All @@ -601,7 +606,7 @@ ca_training_grounds_2 = { #Porte en pierre
ai_creation_factor = 99
add_number_to_name = no

court_size_modifier = 1
#court_size_modifier = 1 #stupid, vanilla
extra_tech_building_start = 10
}
ca_town_3 = {
Expand All @@ -615,7 +620,7 @@ ca_training_grounds_2 = { #Porte en pierre
ai_creation_factor = 98
add_number_to_name = no

court_size_modifier = 1
#court_size_modifier = 1 #stupid, vanilla
extra_tech_building_start = 10
}
ca_town_4 = {
Expand All @@ -629,7 +634,7 @@ ca_training_grounds_2 = { #Porte en pierre
ai_creation_factor = 97
add_number_to_name = no

court_size_modifier = 1
#court_size_modifier = 1 #stupid, vanilla
extra_tech_building_start = 10
}
ca_town_5 = {
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