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Relics: Artifact Compat 翻译提交 #4680

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95 changes: 95 additions & 0 deletions projects/1.21/assets/rar-compat/rarcompat/lang/en_us.json
Original file line number Diff line number Diff line change
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{
"tooltip.relics.umbrella.description": "Softens the fall, ensuring a safe landing from any height. With skillful use, it can serve as a reliable shield, keeping enemies at bay.",
"tooltip.relics.umbrella.ability.glider": "Soft Landing",
"tooltip.relics.umbrella.ability.glider.description": "When holding the umbrella in hand, it gradually slows the player's fall and reduces damage based on the falling speed. The slower the fall, the greater the damage reduction, up to complete negation.",
"tooltip.relics.umbrella.ability.glider.stat.speed.title": "Fall Speed Reduction:",
"tooltip.relics.umbrella.ability.glider.stat.speed.value": "%1$s%% per second.",
"tooltip.relics.umbrella.ability.shield": "Air Shield",
"tooltip.relics.umbrella.ability.shield.description": "When used, it acts as a shield, knocking back targets.",
"tooltip.relics.umbrella.ability.shield.stat.knockback.title": "Knockback Strength:",
"tooltip.relics.umbrella.ability.shield.stat.knockback.value": "~%1$s blocks.",

"tooltip.relics.plastic_drinking_hat.description": "Speeds up the drinking process, helping to not only quickly quench thirst but also surprisingly restore hunger.",
"tooltip.relics.plastic_drinking_hat.ability.drinking": "Fast Drinking",
"tooltip.relics.plastic_drinking_hat.ability.drinking.description": "Increases drinking speed.",
"tooltip.relics.plastic_drinking_hat.ability.drinking.stat.speed.title": "Additional Drinking Speed:",
"tooltip.relics.plastic_drinking_hat.ability.drinking.stat.speed.value": "+%1$s%%.",
"tooltip.relics.plastic_drinking_hat.ability.nutrition": "Revitalizing Sip",
"tooltip.relics.plastic_drinking_hat.ability.nutrition.description": "When consuming a liquid, it also restores the player's hunger.",
"tooltip.relics.plastic_drinking_hat.ability.nutrition.stat.hunger.title": "Hunger Restored:",
"tooltip.relics.plastic_drinking_hat.ability.nutrition.stat.hunger.value": "%1$s units.",

"tooltip.relics.novelty_drinking_hat.description": "Speeds up the drinking process, helping to not only quickly quench thirst but also surprisingly restore hunger.",
"tooltip.relics.novelty_drinking_hat.ability.drinking": "Fast Drinking",
"tooltip.relics.novelty_drinking_hat.ability.drinking.description": "Increases drinking speed.",
"tooltip.relics.novelty_drinking_hat.ability.drinking.stat.speed.title": "Additional Drinking Speed:",
"tooltip.relics.novelty_drinking_hat.ability.drinking.stat.speed.value": "+%1$s%%.",
"tooltip.relics.novelty_drinking_hat.ability.nutrition": "Revitalizing Sip",
"tooltip.relics.novelty_drinking_hat.ability.nutrition.description": "When consuming a liquid, it also restores the player's hunger.",
"tooltip.relics.novelty_drinking_hat.ability.nutrition.stat.hunger.title": "Hunger Restored:",
"tooltip.relics.novelty_drinking_hat.ability.nutrition.stat.hunger.value": "%1$s units.",

"tooltip.relics.snorkel.description": "Allows for longer underwater exploration without the risk of drowning.",
"tooltip.relics.snorkel.ability.diving": "Breath Control",
"tooltip.relics.snorkel.ability.diving.description": "Applies a temporary water breathing effect when fully submerged.",
"tooltip.relics.snorkel.ability.diving.stat.duration.title": "Effect Duration:",
"tooltip.relics.snorkel.ability.diving.stat.duration.value": "%1$s seconds.",

"tooltip.relics.villager_hat.description": "Reduces prices when trading with villagers, making trades more profitable.",
"tooltip.relics.villager_hat.ability.discount": "Trade Secret",
"tooltip.relics.villager_hat.ability.discount.description": "Increases the discount when trading with villagers.",
"tooltip.relics.villager_hat.ability.discount.stat.multiplier.title": "Discount Amount:",
"tooltip.relics.villager_hat.ability.discount.stat.multiplier.value": "%1$s%%",

"tooltip.relics.superstitious_hat.description": "Increases loot drops from killed mobs.",
"tooltip.relics.superstitious_hat.ability.looting": "Big Loot",
"tooltip.relics.superstitious_hat.ability.looting.description": "Has a chance to apply an additional level of looting to killed mobs. If successful, the ability triggers again, adding another level of looting. The process continues until the chance fails, summing all the levels.",
"tooltip.relics.superstitious_hat.ability.looting.stat.chance.title": "Trigger Chance:",
"tooltip.relics.superstitious_hat.ability.looting.stat.chance.value": "%1$s%%",

"tooltip.relics.anglers_hat.description": "Increases the catch when fishing.",
"tooltip.relics.anglers_hat.ability.catch": "Generous Catch",
"tooltip.relics.anglers_hat.ability.catch.description": "Has a chance to increase the amount of catch received. If successful, the ability triggers again, adding even more catch. The process continues until the chance fails, summing all the catch.",
"tooltip.relics.anglers_hat.ability.catch.stat.chance.title": "Trigger Chance:",
"tooltip.relics.anglers_hat.ability.catch.stat.chance.value": "%1$s%%",

"tooltip.relics.lucky_scarf.description": "Increases the luck level when mining blocks.",
"tooltip.relics.lucky_scarf.ability.luck": "Treasure Hunter",
"tooltip.relics.lucky_scarf.ability.luck.description": "Has a chance to apply an additional level of luck to mined blocks. If successful, the ability triggers again, adding another level of luck. The process continues until the chance fails, summing all the levels.",
"tooltip.relics.lucky_scarf.ability.luck.stat.chance.title": "Trigger Chance:",
"tooltip.relics.lucky_scarf.ability.luck.stat.chance.value": "%1$s%%",

"tooltip.relics.scarf_of_invisibility.description": "Makes the player invisible to others when moving cautiously.",
"tooltip.relics.scarf_of_invisibility.ability.invisible": "Silent Step",
"tooltip.relics.scarf_of_invisibility.ability.invisible.description": "If the player's movement speed falls below a threshold, they gain an invisibility effect. Interacting with objects in the world creates an area where invisibility no longer applies until the player exits the area.",
"tooltip.relics.scarf_of_invisibility.ability.invisible.stat.threshold.title": "Maximum Speed:",
"tooltip.relics.scarf_of_invisibility.ability.invisible.stat.threshold.value": "%1$s blocks per second.",
"tooltip.relics.scarf_of_invisibility.ability.invisible.stat.radius.title": "Area Radius",
"tooltip.relics.scarf_of_invisibility.ability.invisible.stat.radius.value": "%1$s blocks.",

"tooltip.relics.flame_pendant.description": "Incinerates anyone who dares to attack the relic bearer.",
"tooltip.relics.flame_pendant.ability.fire": "Flame Defense",
"tooltip.relics.flame_pendant.ability.fire.description": "Has a chance to ignite the target that attacked the player.",
"tooltip.relics.flame_pendant.ability.fire.stat.time.title": "Burn Duration:",
"tooltip.relics.flame_pendant.ability.fire.stat.time.value": "%1$s seconds",
"tooltip.relics.flame_pendant.ability.fire.stat.chance.title": "Activation Chance:",
"tooltip.relics.flame_pendant.ability.fire.stat.chance.value": "%1$s%%",

"tooltip.relics.shock_pendant.description": "Strikes anyone with lightning who dares to attack the relic bearer.",
"tooltip.relics.shock_pendant.ability.lightning": "Lightning Defense",
"tooltip.relics.shock_pendant.ability.lightning.description": "Has a chance to strike the target that attacked the player with lightning.",
"tooltip.relics.shock_pendant.ability.lightning.stat.damage.title": "Lightning Damage:",
"tooltip.relics.shock_pendant.ability.lightning.stat.damage.value": "%1$s damage.",
"tooltip.relics.shock_pendant.ability.lightning.stat.chance.title": "Activation Chance:",
"tooltip.relics.shock_pendant.ability.lightning.stat.chance.value": "%1$s%%",

"tooltip.relics.thorn_pendant.description": "Poisons anyone who dares to attack the relic bearer.",
"tooltip.relics.thorn_pendant.ability.poison": "Poison Defense",
"tooltip.relics.thorn_pendant.ability.poison.description": "Has a chance to reflect part of the damage and apply poison to the target that attacked the player.",
"tooltip.relics.thorn_pendant.ability.poison.stat.multiplier.title": "Damage Reflected:",
"tooltip.relics.thorn_pendant.ability.poison.stat.multiplier.value": "%1$s%%",
"tooltip.relics.thorn_pendant.ability.poison.stat.time.title": "Poison Duration:",
"tooltip.relics.thorn_pendant.ability.poison.stat.time.value": "%1$s seconds.",
"tooltip.relics.thorn_pendant.ability.poison.stat.chance.title": "Activation Chance:",
"tooltip.relics.thorn_pendant.ability.poison.stat.chance.value": "%1$s%%"
}
95 changes: 95 additions & 0 deletions projects/1.21/assets/rar-compat/rarcompat/lang/zh_cn.json
Original file line number Diff line number Diff line change
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{
"tooltip.relics.umbrella.description": "减缓摔落,从任何高度摔下都不会受伤。若使用得当,还能当做一面可靠的盾牌,让敌人无法靠近。",
"tooltip.relics.umbrella.ability.glider": "软着陆",
"tooltip.relics.umbrella.ability.glider.description": "手持雨伞时逐渐减缓玩家的摔落速度,并随之降低摔落伤害。摔落速度越慢,抵消的伤害也越多,最高可完全抵消。",
"tooltip.relics.umbrella.ability.glider.stat.speed.title": "摔落速度减缓:",
"tooltip.relics.umbrella.ability.glider.stat.speed.value": "%1$s%%每秒。",
"tooltip.relics.umbrella.ability.shield": "空气盾牌",
"tooltip.relics.umbrella.ability.shield.description": "使用时相当于盾牌,能够击退目标。",
"tooltip.relics.umbrella.ability.shield.stat.knockback.title": "击退力度:",
"tooltip.relics.umbrella.ability.shield.stat.knockback.value": "~%1$s格。",

"tooltip.relics.plastic_drinking_hat.description": "加速饮用速度,不只能迅速解渴,甚至还能恢复饥饿值。",
"tooltip.relics.plastic_drinking_hat.ability.drinking": "迅速饮用",
"tooltip.relics.plastic_drinking_hat.ability.drinking.description": "增加饮用速度。",
"tooltip.relics.plastic_drinking_hat.ability.drinking.stat.speed.title": "额外饮用速度:",
"tooltip.relics.plastic_drinking_hat.ability.drinking.stat.speed.value": "+%1$s%%。",
"tooltip.relics.plastic_drinking_hat.ability.nutrition": "饱腹啜饮",
"tooltip.relics.plastic_drinking_hat.ability.nutrition.description": "饮用液体的同时恢复玩家的饥饿值。",
"tooltip.relics.plastic_drinking_hat.ability.nutrition.stat.hunger.title": "恢复的饥饿值:",
"tooltip.relics.plastic_drinking_hat.ability.nutrition.stat.hunger.value": "%1$s点。",

"tooltip.relics.novelty_drinking_hat.description": "加速饮用速度,不只能迅速解渴,甚至还能恢复饥饿值。",
"tooltip.relics.novelty_drinking_hat.ability.drinking": "迅速饮用",
"tooltip.relics.novelty_drinking_hat.ability.drinking.description": "增加饮用速度。",
"tooltip.relics.novelty_drinking_hat.ability.drinking.stat.speed.title": "额外饮用速度:",
"tooltip.relics.novelty_drinking_hat.ability.drinking.stat.speed.value": "+%1$s%%。",
"tooltip.relics.novelty_drinking_hat.ability.nutrition": "饱腹啜饮",
"tooltip.relics.novelty_drinking_hat.ability.nutrition.description": "饮用液体的同时恢复玩家的饥饿值。",
"tooltip.relics.novelty_drinking_hat.ability.nutrition.stat.hunger.title": "恢复的饥饿值:",
"tooltip.relics.novelty_drinking_hat.ability.nutrition.stat.hunger.value": "%1$s点。",

"tooltip.relics.snorkel.description": "能延长你在水下探索的时间,而不必担心溺水。",
"tooltip.relics.snorkel.ability.diving": "呼吸控制",
"tooltip.relics.snorkel.ability.diving.description": "完全浸入水中后给予持续一段时间的水下呼吸效果。",
"tooltip.relics.snorkel.ability.diving.stat.duration.title": "效果持续时间:",
"tooltip.relics.snorkel.ability.diving.stat.duration.value": "%1$s秒。",

"tooltip.relics.villager_hat.description": "降低与村民交易的价格,让贸易更有利可图。",
"tooltip.relics.villager_hat.ability.discount": "贸易之秘",
"tooltip.relics.villager_hat.ability.discount.description": "与村民交易时增加折扣量。",
"tooltip.relics.villager_hat.ability.discount.stat.multiplier.title": "折扣量:",
"tooltip.relics.villager_hat.ability.discount.stat.multiplier.value": "%1$s%%",

"tooltip.relics.superstitious_hat.description": "增加被击杀生物的战利品掉落。",
"tooltip.relics.superstitious_hat.ability.looting": "大批战利品",
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"tooltip.relics.superstitious_hat.ability.looting.description": "有概率在击杀生物时额外附带一级的抢夺。若触发成功,则会再次尝试触发以再附带一级抢夺。此流程会持续到触发失败,之后将所有附加的等级加和计算。",
"tooltip.relics.superstitious_hat.ability.looting.stat.chance.title": "触发概率:",
"tooltip.relics.superstitious_hat.ability.looting.stat.chance.value": "%1$s%%",

"tooltip.relics.anglers_hat.description": "增加垂钓获得的渔获量。",
"tooltip.relics.anglers_hat.ability.catch": "丰足渔获",
"tooltip.relics.anglers_hat.ability.catch.description": "有概率增加渔获的数量。若触发成功,则会再次尝试触发以再增加渔获量。此流程会持续到触发失败,之后将所有增量加和计算。",
"tooltip.relics.anglers_hat.ability.catch.stat.chance.title": "触发概率:",
"tooltip.relics.anglers_hat.ability.catch.stat.chance.value": "%1$s%%",

"tooltip.relics.lucky_scarf.description": "增加破坏方块时的时运。",
"tooltip.relics.lucky_scarf.ability.luck": "宝藏猎人",
"tooltip.relics.lucky_scarf.ability.luck.description": "有概率在破坏方块时额外附带一级的时运。若触发成功,则会再次尝试触发以再附带一级时运。此流程会持续到触发失败,之后将所有附加的等级加和计算。",
"tooltip.relics.lucky_scarf.ability.luck.stat.chance.title": "触发概率:",
"tooltip.relics.lucky_scarf.ability.luck.stat.chance.value": "%1$s%%",

"tooltip.relics.scarf_of_invisibility.description": "令缓慢移动的玩家对其他事物隐形。",
"tooltip.relics.scarf_of_invisibility.ability.invisible": "无声步伐",
"tooltip.relics.scarf_of_invisibility.ability.invisible.description": "若玩家的移动速度低于某阈值,则给予其隐身效果。与世界中物品交互后会制造一个特殊区域,玩家在离开之前无法获得隐身效果。",
"tooltip.relics.scarf_of_invisibility.ability.invisible.stat.threshold.title": "最大速度:",
"tooltip.relics.scarf_of_invisibility.ability.invisible.stat.threshold.value": "%1$s格每秒。",
"tooltip.relics.scarf_of_invisibility.ability.invisible.stat.radius.title": "区域半径:",
"tooltip.relics.scarf_of_invisibility.ability.invisible.stat.radius.value": "%1$s格。",

"tooltip.relics.flame_pendant.description": "点燃胆敢攻击佩戴者的生物。",
"tooltip.relics.flame_pendant.ability.fire": "火焰防御",
"tooltip.relics.flame_pendant.ability.fire.description": "有概率点燃攻击玩家的目标。",
"tooltip.relics.flame_pendant.ability.fire.stat.time.title": "燃烧时间:",
"tooltip.relics.flame_pendant.ability.fire.stat.time.value": "%1$s秒。",
"tooltip.relics.flame_pendant.ability.fire.stat.chance.title": "触发概率:",
"tooltip.relics.flame_pendant.ability.fire.stat.chance.value": "%1$s%%",

"tooltip.relics.shock_pendant.description": "向胆敢攻击佩戴者的生物落雷。",
"tooltip.relics.shock_pendant.ability.lightning": "闪电防御",
"tooltip.relics.shock_pendant.ability.lightning.description": "有概率向攻击玩家的目标落雷。",
"tooltip.relics.shock_pendant.ability.lightning.stat.damage.title": "闪电伤害:",
"tooltip.relics.shock_pendant.ability.lightning.stat.damage.value": "%1$s点伤害。",
"tooltip.relics.shock_pendant.ability.lightning.stat.chance.title": "触发概率:",
"tooltip.relics.shock_pendant.ability.lightning.stat.chance.value": "%1$s%%",

"tooltip.relics.thorn_pendant.description": "令胆敢攻击佩戴者的生物中毒。",
"tooltip.relics.thorn_pendant.ability.poison": "剧毒防御",
"tooltip.relics.thorn_pendant.ability.poison.description": "有概率将所受伤害的一部分返还给攻击者,并给予其中毒效果。",
"tooltip.relics.thorn_pendant.ability.poison.stat.multiplier.title": "返还伤害:",
"tooltip.relics.thorn_pendant.ability.poison.stat.multiplier.value": "%1$s%%",
"tooltip.relics.thorn_pendant.ability.poison.stat.time.title": "中毒持续时间:",
"tooltip.relics.thorn_pendant.ability.poison.stat.time.value": "%1$s秒。",
"tooltip.relics.thorn_pendant.ability.poison.stat.chance.title": "触发概率:",
"tooltip.relics.thorn_pendant.ability.poison.stat.chance.value": "%1$s%%"
}
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