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Update ReGameDLL_CS #4

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* Rename CMD mp_swapteams
* Remove unused CVar mp_mirrordamage
* Refactoring checks
s1lentq and others added 15 commits July 15, 2024 20:28
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`

* `CBasePlayerItem`: check spawnflags on `Materialize()`

* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags

* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`

* Use forgotten `AMMO_RESPAWN_TIME`
* `CBasePlayerAmmo`: check spawnflags on `Spawn()`

* `CBasePlayerItem`: check spawnflags on `Materialize()`

* `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags

* `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`

* Use forgotten `AMMO_RESPAWN_TIME`

* new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
Fix temporarily testdemos
… moves

Add cheat impulse for enable Noclip with air accelerate
Not really useful, discovered while testing on 3rd party plugins that ObjectCaps was being called unnecessarily more than once per entity
* Added mp_vote_flags cvar
* Added mp_votemap_min_time cvar
* Cvars on README
* game.cfg cvars
* Ensure timers check before new restrictions
s1lentq and others added 11 commits August 16, 2024 09:53
chore(ci): standardize and update CI workflows for compatibility and consistency

- Updated action versions (`checkout@v4`, `upload-artifact@v4`, `download-artifact@v4`) for enhanced compatibility and security
- Removed unsecure Node.js version allowance to align with *-latest OS requirements
- Migrated test demos to `rehldsorg/testdemos:latest` container with a streamlined testing approach via matrix strategy and `runTest.sh`
- Standardized Linux dependency installation for consistent build environment across jobs
- Unified CI workflow structure with `rehlds` and `regamedll` repositories for better consistency
- Optimized artifact deployment steps and removed unnecessary cleanup operations

Co-authored-by: s1lentq <[email protected]>
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