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Commits on Apr 12, 2021

  1. Refactoring (#540)

    * Rename CMD mp_swapteams
    * Remove unused CVar mp_mirrordamage
    * Refactoring checks
    Vaqtincha authored Apr 12, 2021
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  3. Add workflows/build.yml (Migrate to Github CI)

    Add CMakeLists.txt build system
    Update README.md
    Minor fixes
    s1lentq committed Apr 12, 2021
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  5. build.sh add help [skip ci]

    s1lentq committed Apr 12, 2021
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Commits on Apr 14, 2021

  1. Update game.cfg

    s1lentq committed Apr 14, 2021
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Commits on Apr 15, 2021

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Commits on Apr 16, 2021

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Commits on Apr 17, 2021

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Commits on May 16, 2021

  1. fix weapon_sg550 (#624)

    * fix first shot weapon_sg550
    Vaqtincha authored May 16, 2021
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  2. fix crash in UTIL_AreHostagesImprov (#626)

    add check g_engfuncs.pfnEngCheckParm is nullptr or not.
    OrangePee1 authored May 16, 2021
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Commits on May 22, 2021

  1. Immunity enhance (#621)

    * CVar 'mp_respawn_immunity_force_unset' new value (2)
    * Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
    Vaqtincha authored May 22, 2021
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  2. Add weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628)

    Implement weapon flag ITEM_FLAG_NOFIREUNDERWATER to allow user to changes behavior firing underwater
    Vaqtincha authored May 22, 2021
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  3. game_player_equip fixes/enhancement (#618)

    * game_player_equip: Check UseOnly flag
    * New flag SF_PLAYEREQUIP_REMOVEWEAPONS
    Vaqtincha authored May 22, 2021
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Commits on Jun 6, 2021

  1. Bots can switch weapons underwater (#631)

    * Bots can switch weapons underwater
    Vaqtincha authored Jun 6, 2021
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  2. [WIP] Fgd updates (#632) [skip ci]

    * fgd game_player_equip fixes
    * fgd enhance cycler/cycler_sprite
    * fgd minor changes
    Vaqtincha authored Jun 6, 2021
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  3. Forcerespawn fix (#623)

    * Dead players now respawn after enabling the mp_forcerespawn
    * use timer instead of instant spawn
    Vaqtincha authored Jun 6, 2021
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  4. enhance "player_weaponstrip" entity (#634)

    * enhance "player_weaponstrip" entity
    * update fgd
    Vaqtincha authored Jun 6, 2021
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Commits on Jun 8, 2021

  1. regamedll-cs.fgd (#637)

    regamedll-cs.fgd: Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X func_rot_button [skip ci]
    ChakkiSkrip authored Jun 8, 2021
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Commits on Jun 15, 2021

  1. Add description

    SergeyShorokhov committed Jun 15, 2021
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Commits on Jun 17, 2021

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Commits on Jun 20, 2021

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  3. Allow observe for dying player with EF_NODRAW effect (#647)

    * Observer_IsValidTarget: checks refactoring
    SergeyShorokhov authored Jun 20, 2021
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Commits on Jun 21, 2021

  1. Implement CBasePlayer::HasTimePassedSinceDeath() for m_fDeadTime (#…

    …648)
    
    * Implement CBasePlayer::HasTimePassedSinceDied() for m_fDeadTime
    SergeyShorokhov authored Jun 21, 2021
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Commits on Jun 22, 2021

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  2. Add give cmd to readme (#649)

    SergeyShorokhov authored and s1lentq committed Jun 22, 2021
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Commits on Aug 28, 2021

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Commits on Aug 29, 2021

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Commits on Aug 31, 2021

  1. Fix "use accuracy from last bullet fired earlier" glitch. (#662)

    * Fixes "use accuracy from last bullet fired earlier" glitch.
    
    * fix newline at wapons.h
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    Vaqtincha and SergeyShorokhov authored Aug 31, 2021
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  2. Implement CBasePlayer::Observer_SetMode hook (#663)

    Co-authored-by: Sergey Shorokhov <[email protected]>
    Lopol2010 and SergeyShorokhov authored Aug 31, 2021
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  5. Implement CBasePlayer::Observer_FindNextPlayer() hook (#667)

    * Implement Observer_FindNextPlayer hook
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    SergeyShorokhov committed Aug 31, 2021
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  6. Bot fixes (#659)

    * Bots only attack breakable objects
    
    * Fix reversing-engineering mistake
    Vaqtincha authored Aug 31, 2021
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Commits on Sep 2, 2021

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Commits on Sep 7, 2021

  1. Disable thread-safe initialization for static local variables in VS20…

    …15+ when XP toolset is used. (#673)
    jeefo authored Sep 7, 2021
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Commits on Sep 13, 2021

  1. Fix m_flAccuracy calculation (#677)

    * weapons.h: Add `*_ACCURACY_DIVISOR` constants
    
    * fix `m_flAccuracy` spray calculation
    SergeyShorokhov authored Sep 13, 2021
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Commits on Oct 14, 2021

  1. Update player counts (#684)

    * Update player counts in CheckWinConditions and SwitchTeam
    
    * Add UTIL_SpectatorsInGame and update MaintainBotQuota
    etojuice authored Oct 14, 2021
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Commits on Oct 20, 2021

  1. New CVars: sv_autobunnyhopping and sv_enablebunnyhopping (#686)

    * Add bunnyhopping
    
    * Add missing cvar register. Added cvars to readme and cfg
    
    * API added
    
    * Changed define
    aleeperezz16 authored Oct 20, 2021
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Commits on Oct 28, 2021

  1. CItemAirBox: Fix flight to the moon! (#697)

    * Update item_airbox.cpp
    
    Also reset the velocity on Touch, just to avoid the "invisible" entity to keep moving.
    Let the reset on "Restart" too in case of, despite facultative.
    
    Final version: Reset all the axes of the velocity to make the sure the item spawns with a complete null velocity (I did not do that before more in order to take in consideration the possible custom X/Y speed we could give to them, like via plugin, but I finally decided to clean up all, the plugins could still affect it later if needed).
    StevenKal authored Oct 28, 2021
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  2. New CVar: mp_plant_c4_anywhere (#692)

    * Added new CVar `mp_plant_anywhere`
    
    * API member for CVar `m_bCanPlantAnywhere`
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    aleeperezz16 and SergeyShorokhov authored Oct 28, 2021
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  3. update score status constants (#674)

    * cdll_dll.h: add `SCORE_STATUS_NONE` constant
    
    * player.cpp: SetScoreAttrib: add `SCORE_STATUS_NONE` constant
    
    related to rehlds/ReAPI#214
    Nord1cWarr1or authored Oct 28, 2021
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Commits on Nov 1, 2021

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Commits on Nov 3, 2021

  1. Revert "Add GitHub Action for Remove old artifacts (#701)" (#702)

    This reverts commit c872b58.
    
    [skip ci]
    SergeyShorokhov authored Nov 3, 2021
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Commits on Dec 28, 2021

  1. Reset m_flNextFollowTime before trying to find next target after pr…

    …evious target death (#712)
    
    * Freelook bug fix
    
    * Update regamedll/dlls/player.cpp
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    etojuice and SergeyShorokhov authored Dec 28, 2021
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  2. player.cpp: UpdateClientData(): fix observer crosshair bug (#672)

    hide observer crosshair if we cancel HIDEHUD_CROSSHAIR.
    Nord1cWarr1or authored Dec 28, 2021
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Commits on Jan 8, 2022

  1. README.md: Note about impulse 255 command (#714)

    [skip ci]
    UnkwUsr authored Jan 8, 2022
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Commits on Feb 12, 2022

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Commits on Feb 19, 2022

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Commits on Feb 20, 2022

  1. Update workflows/build.yml Set windows job container as windows-2019 …

    …instead of windows-latest which now run on windows-2022
    
    actions/runner-images#4856
    Fixes windows build
    s1lentq committed Feb 20, 2022
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Commits on Mar 13, 2022

  1. fix respawn protection icon hiding (#695)

    Co-authored-by: Sergey Shorokhov <[email protected]>
    aleeperezz16 and SergeyShorokhov authored Mar 13, 2022
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Commits on Apr 11, 2022

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Commits on Apr 16, 2022

  1. Fix player_weaponstrip (#735)

    * fix player_weaponstrip
    Vaqtincha authored Apr 16, 2022
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Commits on Apr 28, 2022

  1. Added spawnflags for keep player angles & velocity in trigger_teleport (

    #747)
    
    * Added spawnflags for keep player angles & velocity in trigger_teleport
    Co-authored-by: etojuice <[email protected]>
    SmileyAG authored Apr 28, 2022
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Commits on Jun 14, 2022

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Commits on Sep 15, 2022

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  2. Add an argument to swapteams command (#739)

    * Added an argument to `swapteams` command
    
    * Updated `README.md` `swapteams` description
    
    * Fixed check arguments count
    
    * better arg usage
    
    * better notations for readme
    
    * better desc
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    ShadowsAdi and Sergey Shorokhov authored Sep 15, 2022
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Commits on Oct 8, 2022

  1. New CVar: mp_give_c4_frags (#776)

    Co-authored-by: Sergey Shorokhov <[email protected]>
    JulioBarker and SergeyShorokhov authored Oct 8, 2022
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  2. fix for previous commit

    Sergey Shorokhov committed Oct 8, 2022
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Commits on Nov 24, 2022

  1. Correcting code style and config (#783)

    * cosmetic changes (for perfectionists)
    
    * cosmetic changes (in sdk)
    
    * add quotes for all cvar values
    Vaqtincha authored Nov 24, 2022
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  2. New CVar: mp_hostages_rescued_ratio (#786)

    * Add mp_hostages_rescued_ratio cvar
    
    * Add restriction of the CVar value
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    fl0werD and Sergey Shorokhov authored Nov 24, 2022
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Commits on Nov 28, 2022

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Commits on Dec 5, 2022

  1. Disable CHalfLifeMultiplay::Think in training to avoid changing level…

    … when time limit has been met and other multiplayer features
    s1lentq committed Dec 5, 2022
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  2. Update CI dependencies (#787)

    Co-authored-by: Sergey Shorokhov <[email protected]>
    SergeyShorokhov and Sergey Shorokhov authored Dec 5, 2022
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Commits on Dec 6, 2022

  1. Update func_vehicle for multiplayer (#792)

    * Update func_vehicle for multiplayer. Added mp_legacy_vehicle_block cvar.
    
    * Update dist/game.cfg
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    
    * Update regamedll/dlls/game.cpp
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    
    * Fix default behavior
    
    * Optimization
    
    Thanks to #737 (comment) help!
    
    * Update README.md
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    Unreal Karaulov and SergeyShorokhov authored Dec 6, 2022
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Commits on Dec 15, 2022

  1. fix: Reset immunity effects always (#788)

    * Reset immunity effects always
    
    * add new member m_bSpawnProtectionEffects
    Vaqtincha authored Dec 15, 2022
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  2. little code fixes (#798)

    * weapons.cpp fix compile warning
    
    `warning C4715: 'GetBaseAccuracy': not all control paths return a value`
    
    * vihicle.cpp: use PlayerRelationship()
    
    thanks to cf8deb9#r92242848
    
    Co-authored-by: Vaqtincha <[email protected]>
    SergeyShorokhov and Vaqtincha authored Dec 15, 2022
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Commits on Dec 16, 2022

  1. Fix TimeBasedDamage Paralyze decl typo (#748)

    [skip ci]
    RauliTop authored Dec 16, 2022
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  2. Implement game_round_start & game_entity_restart triggers (#754)

    * Added `game_entity_restart` for entities and `game_round_start` for round start
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    ShadowsAdi and SergeyShorokhov authored Dec 16, 2022
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Commits on Dec 17, 2022

  1. FIX: Unexpected behavior with mp_forcerespawn (#653)

    * Unexpected behavior with mp_forcerespawn leading to a possible exploit
    
    Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success.
    
    Thanks https://github.com/metita for helping me with this
    
    Co-Authored-By: metita <[email protected]>
    
    * Revert "Unexpected behavior with mp_forcerespawn leading to a possible exploit"
    
    This reverts commit 73d1c16.
    
    * fix: nullify `m_fNextSuicideTime` before call `ClientKill()`
    
    * ClientKill: refactoring
    
    * add forgotten if-statement
    
    * remove macros
    
    Co-authored-by: metita <[email protected]>
    Co-authored-by: Sergey Shorokhov <[email protected]>
    3 people authored Dec 17, 2022
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  2. Fix: 'fast fire glitch' at AUG/SG552 (#734)

    * Fix 'fast fire glitch' at AUG/SG552
    
    Bug is caused because of not checking his FOV in some conditions.
    
    * refactoring
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    RauliTop and SergeyShorokhov authored Dec 17, 2022
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  3. New entity trigger_bomb_reset (#796)

    * Init
    
    * Implementation
    
    * Add `trigger_bomb_reset` to `.fgd`
    
    * Set CC4 position on CC4::AttachToPlayer()
    
    * move to `addons/trigger_bomb_reset`
    
    * rename method & member
    
    * CTriggerBombReset: Add `SetUse()`
    SergeyShorokhov authored Dec 17, 2022
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Commits on Mar 11, 2023

  1. Revert "New entity trigger_bomb_reset (#796)"

    This reverts commit 5dec3ba.
    SergeyShorokhov committed Mar 11, 2023
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Commits on Mar 12, 2023

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Commits on Mar 31, 2023

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  2. Add new trace flags (#813)

    Hamdi authored Mar 31, 2023
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  3. Missing friendlyfire after previous commit (#805)

    * Missing friendlyfire after previous  commit
    Fixes #798 issue.
    Unreal Karaulov authored Mar 31, 2023
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  4. * fix bug when picking weaponbox grenades with ammo > 1 (#669)

    * fix bug pickup sound (if the player has ammo > 0)
    Vaqtincha authored Mar 31, 2023
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Commits on Apr 3, 2023

  1. Add Visual Studio 2022 (17.0) Platform Toolset (#820)

    * Add Visual Studio 2022 (17.0) Platform Toolset
    SergeyShorokhov authored Apr 3, 2023
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Commits on Apr 26, 2023

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Commits on Apr 27, 2023

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Commits on Jul 1, 2023

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  2. Make Knife back stab multiplier customizable (#834)

    - Add Backstab multiplier CKnife member with default value
    - Adding REGAMEDLL_API macros correctly to extended members of CKnife
    - Added inline functions for specific values, considering original and new behaviour
    dystopm authored Jul 1, 2023
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Commits on Jul 10, 2023

  1. CZero: Fix broken Career Tasks (#836)

    * Fix HandleEnemyKill params and Hostage target detection
    
    * Var name mistake
    
    * Grouping more code on FIXES macro
    dystopm authored Jul 10, 2023
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  2. New CVars: mp_weapondrop and mp_ammodrop and fixes (#840)

    * First implementation
    
    * Update player.cpp
    
    * Apply suggestions from code review
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    
    * Improve readability
    
    * Improve readability x2
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    
    * Tabulation tip
    
    * Compile error resolved
    
    * Add mp_weapondrop 3: drop all weapons
    
    ---------
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    dystopm and SergeyShorokhov authored Jul 10, 2023
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Commits on Jul 11, 2023

  1. Little code cleaning: g_vecAttackDir (#831)

    * Tiny code cleaning
    
    * Skip REGAMEDLL_FIXES
    
    * UTIL_BloodDrips: remove useless `direction` param
    
    * Fix test demo (RANDOM_FLOAT inside UTIL_RandomBloodVector should be called for testdemo)
    
    ---------
    
    Co-authored-by: Sergey Shorokhov <[email protected]>
    Co-authored-by: s1lentq <[email protected]>
    3 people authored Jul 11, 2023
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  3. add FTRACE_KNIFE flag (#817)

    * trace flags
    
    * remove unused flags
    
    * add FTRACE_KNIFE flag
    Hamdi authored Jul 11, 2023
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Commits on Jul 12, 2023

  1. New CVar: mp_dying_time (#483)

    * Add new CVar: mp_dying_time < 0 .. 999>
    
    * Add description
    
    * magic numbers to named const
    
    * magic numbers to named const (№2)
    
    * cvar value handling
    
    * update description
    
    * a better description
    
    * resolve conflicts
    
    * lil order fixes & indent
    
    * remove death animation skip
    
    * DYING_TIME -> DEATH_ANIMATION_TIME
    
    * Fix death animation when mp_dying_time < 3.0 depending on animation
    
    * change desc
    
    * change cvar desc
    
    ---------
    
    Co-authored-by: dystopm <[email protected]>
    SergeyShorokhov and dystopm authored Jul 12, 2023
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  2. Shield constants code cleaning (#843)

    * Change constant name (SHIELDREN -> SHIELDGREN)
    
    * Correct and separate constant names
    dystopm authored Jul 12, 2023
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Commits on Jul 14, 2023

  1. Adjust gib's velocity limit according to sv_maxvelocity (#846)

    * Adjust gib's velocity limit according to sv_maxvelocity
    * Gib max velocity adjusted to sv_maxvelocity
    dystopm authored Jul 14, 2023
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Commits on Jul 15, 2023

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Commits on Jul 16, 2023

  1. mp_fadetoblack 2 fade timings now depends from mp_dying_time CVar…

    … and code fixes (#845)
    
     Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
     Fix player blackout on server entry when `mp_fadetoblack = 2`;
     Fix observer not being blinded when `mp_fadetoblack = 2`;
     Fix fadetoblack message timings using new CVar `mp_dying_time`.
    
    fix #501
    fix #506
    
    Co-authored-by: s1lentq <[email protected]>
    SergeyShorokhov and s1lentq authored Jul 16, 2023
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Commits on Aug 23, 2023

  1. API: CSPlayerWeapon integration + new members and functions (#850)

    - Member name changed to m_iStateSecondaryAttack
    - Member type changed to uint8_t which has same size of bool but allows more values than true or false (this wont break API compatibility)
    - Moved logic inside HasSecondaryAttack to correctly alter function return based on m_iStateSecondaryAttack, which can be (0) no value / null (1) set (2) block
    -Removed logic in CBasePlayerWeapon::Spawn that caches the return value of HasSecondaryAttack, as this can only be overridden when set, rather than always
    * Improve API compatibility
    dystopm authored Aug 23, 2023
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  2. Fixed bug when restarting a button using multisource (Do not use mult…

    …isource when restarting a button)
    s1lentq committed Aug 23, 2023
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Commits on Aug 24, 2023

  1. Add reserve members for CCS Entity

    Bump interface version up to CSENTITY_API_INTERFACE_VERSION003
    s1lentq committed Aug 24, 2023
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Commits on Sep 5, 2023

  1. API: Added new API funcs (6) and new Hookchains (21) (#849)

    * Added few newest API Hookchains
    * Added hookchain for PM_CheckWaterJump
    * Added hookchain for PM_Jump
    * Added hookchain for PM_Duck
    * Added hookchain for PM_UnDuck
    * Added hookchain for ClearMultiDamage
    * Added hookchain for AddMultiDamage
    * Added hookchain for ApplyMultiDamage
    * Added hookchain for CSGameRules::TeamFull
    * Added hookchain for CSGameRules::TeamStacked
    * Added hookchain for CSGameRules::PlayerGotWeapon
    * Added hookchain for CBotManager::OnEvent
    * Added hookchain for CBasePlayer::EntSelectSpawnPoint
    * Added hookchain for CBasePlayerWeapon::KickBack
    * Added hookchain for CBasePlayerWeapon::SendWeaponAnim
    * Added new PM_* Hookchains
    * Added PM_WaterJump
    * Added PM_PlayStepSound
    * Added PM_AirAccelerate
    * Added CBasePlayer::CheckTimeBasedDamage
    * Added CBasePlayerWeapon::ItemPostFrame
    * Added BuyItem and CSGameRules::Think
    * AddAmmoNameToAmmoRegistry refactory
    * Bump minor version in an API bump up to 23
    dystopm authored Sep 5, 2023
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  2. API: CSPlayer new members (physics related) (#851)

    * CSPlayer new members
    * API refactory in pm_shared.cpp
    * Cached CSPlayer pointer in a global variable
    * Changed PM_JumpHeight from lambda function to an inline function
    * Changed m_flDuckSpeedMultiplier data type to double
    dystopm authored Sep 5, 2023
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  4. Various defuser fixes and code refactory (#848)

    * Defuser code refactory and fix
    dystopm authored Sep 5, 2023
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  8. Bump minor version up to 23

    s1lentq committed Sep 5, 2023
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  9. New CVar: mp_team_flash (#693)

    * Added new CVar `mp_team_flash`
    aleeperezz16 authored Sep 5, 2023
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Commits on Sep 28, 2023

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  2. API: CSPlayer methods enhancement (#862)

    * Adding return type to DropShield and DropPlayerItem
    * JoinTeam: force C4 drop when changing to SPEC
    dystopm authored Sep 28, 2023
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  3. FIX: Reloading animation bug while holding weapon with altered Maxc…

    …lip (#861)
    
    * Add functions for default weaponinfo array
    * Whitespace cleaning and pointer safety check
    * Added reload condition to enhance conditions
    dystopm authored Sep 28, 2023
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  4. Add an extended player's DeathMsg message (#858)

    * Implemented rarity of kill and assist for extended user message DeathMsg
    * Add hookchain CGameRules::SendDeathMessage
    * Add domination and revenge
    s1lentq authored Sep 28, 2023
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Commits on Sep 29, 2023

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Commits on Sep 30, 2023

  1. Fixed #869

    s1lentq committed Sep 30, 2023
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  2. Back to using MSG_ALL for the DeathMsg event in favor of backward com…

    …patibility (issue #868)
    
    Minor refactoring
    s1lentq committed Sep 30, 2023
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Commits on Oct 5, 2023

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Commits on Oct 6, 2023

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Commits on Oct 8, 2023

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Commits on Oct 10, 2023

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Commits on Oct 24, 2023

  1. Drop defuser on disconnect

    dystopm authored and s1lentq committed Oct 24, 2023
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Commits on Oct 25, 2023

  1. Ammo type hardcode fix (#882)

    * Useful for custom ammo types.
    Vaqtincha authored Oct 25, 2023
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Commits on Oct 28, 2023

  1. Improve CBaseTrigger::InitTrigger to allow use custom triggers withou…

    …t bsp model just origin,mins,maxs
    s1lentq committed Oct 28, 2023
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Commits on Nov 8, 2023

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Commits on Nov 26, 2023

  1. New CVars: mp_freezetime_duck and mp_freezetime_jump (#886)

    * new cvars: prevent duck/jump during freezetime
    * use CSGameRules() instead of g_pGameRules
    * changed name of cvars and default value
    * improved cvars description
    FEDERICOMB96 authored Nov 26, 2023
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  4. Fixed grenades disappearing when speed exceeds 2000 fixed units ignor…

    …ing sv_maxvelocity (#888)
    
    * Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity
    * Clamp nades velocity to sv_maxvelocity value when reached
    * Make IsInWorld behave like SV_CheckVelocity: less/greater without equal
    * Enclose IsInWorld changes with FIXES macro
    dystopm authored Nov 26, 2023
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  5. Avoid intro camera switching when only 1 trigger_camera available (#873)

    * Add UTIL_CountEntities, adjust m_fIntroCamTime assignation
    * Moved camera count caching to CheckLevelInitialized
    dystopm authored Nov 26, 2023
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  6. Implements Observer_Think Hook (#894)

    * Observer Think Hook
    * Update CAPI_Impl.cpp
    * Update CAPI_Impl.h
    * Update regamedll_api.h
    overl4y authored Nov 26, 2023
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  7. Tiny API code clean (#897)

    dystopm authored Nov 26, 2023
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Commits on Nov 27, 2023

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Commits on Nov 28, 2023

  1. Update studio.h constants (#898)

    * Update studio.h file, magic number change
    - Updated studio.h header, limits increased according to engine ones, added missing structures (in case of)
    dystopm authored Nov 28, 2023
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Commits on Dec 1, 2023

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Commits on Dec 6, 2023

  1. Added delta.lst file

    s1lentq committed Dec 6, 2023
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  2. delta.lst increased float-point accuracy for fields clientdata_t::ori…

    …gin, clientdata_t::punchangle
    s1lentq committed Dec 6, 2023
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Commits on Dec 7, 2023

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Commits on Dec 11, 2023

  1. cleanup

    s1lentq committed Dec 11, 2023
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Commits on Dec 12, 2023

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Commits on Dec 13, 2023

  1. utlarray.h add sort methods

    s1lentq committed Dec 13, 2023
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  2. fix linux build

    s1lentq committed Dec 13, 2023
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  3. utlvector.h add sort methods

    s1lentq committed Dec 13, 2023
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  4. Fixed assertion check

    s1lentq committed Dec 13, 2023
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  7. Fix windows build

    s1lentq committed Dec 13, 2023
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  9. Enable assert mode

    s1lentq committed Dec 13, 2023
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  10. Add member m_iGibDamageThreshold to control GIB damage threshold (#904)

    * Add member m_iGibDamageThreshold to control GIB damage threshold
    dystopm authored Dec 13, 2023
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Commits on Dec 14, 2023

  1. cleanup

    s1lentq committed Dec 14, 2023
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Commits on Dec 31, 2023

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Commits on Jan 1, 2024

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  2. readme: labels fix

    [skip ci]
    SergeyShorokhov committed Jan 1, 2024
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Commits on Jan 12, 2024

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  4. fix test demo

    s1lentq committed Jan 12, 2024
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Commits on Jan 19, 2024

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Commits on Jan 31, 2024

  1. utlvector.h fix assert

    s1lentq committed Jan 31, 2024
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  3. CBasePlayer::WaterMove: No water sound playback occurs when clients e…

    …merge from network lag or was using noclip
    s1lentq committed Jan 31, 2024
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  4. PM_CheckWater: Fix for uninitialized waterlevel value for dead player…

    …s (incorrect waterlevel values from another player movements persisting)
    s1lentq committed Jan 31, 2024
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  8. Support for secondary ammo and extra EF_ flags (#934)

    Support for secondary ammo and extra EF_ flags
    Rafflesian authored Jan 31, 2024
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Commits on Feb 1, 2024

  1. Resetable g_weaponSlotInfo

    s1lentq committed Feb 1, 2024
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Commits on Feb 4, 2024

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Commits on Feb 28, 2024

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Commits on Mar 31, 2024

  1. CWeaponBox::Touch: Fixed a hang when touching a weaponbox if multiple…

    … items are packed in a slot
    s1lentq committed Mar 31, 2024
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Commits on Apr 4, 2024

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Commits on Apr 7, 2024

  1. Added CVar mp_location_area_info for display location area info in HU…

    …Ds radio chat and below radar
    s1lentq committed Apr 7, 2024
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Commits on Apr 8, 2024

  1. Fix crash

    s1lentq committed Apr 8, 2024
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  2. Separate mp_location_area_info from chat and radar

    Add fallback location message for chat
    s1lentq committed Apr 8, 2024
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  3. Fix linux build

    s1lentq committed Apr 8, 2024
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Commits on Apr 15, 2024

  1. don't send radio message to teammate (if freeforall 1) (#958)

    * don't send radio message to teammate (if freeforall 1)
    * don't send message zero length
    Vaqtincha authored Apr 15, 2024
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Commits on May 8, 2024

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  2. Bump minor version up to 27

    s1lentq committed May 8, 2024
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  3. Implement game_round_end and game_round_freeze_end triggers (#949)

    * Implement `game_round_end` and `game_round_freeze_end` triggers
    overl4y authored May 8, 2024
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  4. Add trigger_teleport landmark (#952)

    * Add trigger_teleport landmark
    khanghugo authored May 8, 2024
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  7. Fix SendDeathMessage kill rarity flags and transform to VFUNC (#943)

    * implement VFUNC to `SendDeathMessage`
    * fix use KILLRARITY_HEADSHOT flag instead of member
    * fix rare crash when pAssister is nullptr
    * fix KILLRARITY_DOMINATION_BEGAN flag
    This flag was never valid in "SendDeathMessage" hook
    * set iDeathMessageFlags before call function
    FEDERICOMB96 authored May 8, 2024
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  8. Fix typo

    s1lentq committed May 8, 2024
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  9. ActiveGrenade: Fixed a potential leak by checking entities smokegrens…

    … life if RemoveGrenade call is somehow missing or blocked
    s1lentq committed May 8, 2024
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Commits on May 12, 2024

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Commits on May 28, 2024

  1. Add UTIL_IsValidPlayer

    Ignore dormant players
    Minor refactoring
    s1lentq committed May 28, 2024
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Commits on May 31, 2024

  1. MULTIDAMAGE: make check entity safe

    ApplyMultiDamage: Fixed potential crash when in TakeDamage hook causes another additional damage
    s1lentq committed May 31, 2024
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Commits on Jun 2, 2024

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  3. Add bot_mimic

    s1lentq committed Jun 2, 2024
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Commits on Jun 9, 2024

  1. Fix crouch bot

    s1lentq committed Jun 9, 2024
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Commits on Jul 8, 2024

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Commits on Jul 14, 2024

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Commits on Jul 15, 2024

  1. [skip ci] Fixed typo version

    s1lentq committed Jul 15, 2024
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Commits on Jul 27, 2024

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Commits on Aug 3, 2024

  1. Fix: ammo/weapons respawn behavior (#982)

    * `CBasePlayerAmmo`: check spawnflags on `Spawn()`
    
    * `CBasePlayerItem`: check spawnflags on `Materialize()`
    
    * `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags
    
    * `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`
    
    * Use forgotten `AMMO_RESPAWN_TIME`
    SergeyShorokhov authored Aug 3, 2024
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  2. Feature: ConVars for weapon/item/ammo respawn time (#983)

    * `CBasePlayerAmmo`: check spawnflags on `Spawn()`
    
    * `CBasePlayerItem`: check spawnflags on `Materialize()`
    
    * `CBasePlayerItem`: Add `Respawn()` item when hasn't specific spawnflags
    
    * `CBasePlayerItem`: remove `SF_NORESPAWN` flag on `Respawn()`
    
    * Use forgotten `AMMO_RESPAWN_TIME`
    
    * new ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time`
    SergeyShorokhov authored Aug 3, 2024
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Commits on Aug 5, 2024

  1. Update workflows/build.yml

    Fix temporarily testdemos
    s1lentq committed Aug 5, 2024
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  2. Fix compiler warnings

    s1lentq committed Aug 5, 2024
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  4. Update build.yml

    s1lentq committed Aug 5, 2024
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  5. Add support IN_RUN key for +speed button in spectator/noclip and walk…

    … moves
    
    Add cheat impulse for enable Noclip with air accelerate
    s1lentq committed Aug 5, 2024
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Commits on Aug 6, 2024

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Commits on Aug 12, 2024

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  2. Cache ObjectCaps call inside PlayerUse (#991)

    Not really useful, discovered while testing on 3rd party plugins that ObjectCaps was being called unnecessarily more than once per entity
    dystopm authored Aug 12, 2024
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  3. Added mp_vote_flags and mp_votemap_min_time cvars (#990)

    * Added mp_vote_flags cvar
    * Added mp_votemap_min_time cvar
    * Cvars on README
    * game.cfg cvars
    * Ensure timers check before new restrictions
    dystopm authored Aug 12, 2024
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Commits on Aug 14, 2024

  1. fix Deagle animation (#985)

    Vaqtincha authored and SergeyShorokhov committed Aug 14, 2024
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Commits on Aug 16, 2024

  1. Implemented simple player movement version control to avoid desync

    Bump minor API version
    s1lentq committed Aug 16, 2024
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  2. Fix linux build

    s1lentq committed Aug 16, 2024
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Commits on Aug 24, 2024

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Commits on Sep 12, 2024

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  2. get rid of unsafe string functions

    minor refactor
    s1lentq committed Sep 12, 2024
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Commits on Sep 16, 2024

  1. DeathSound: Don't interrupt pain sounds with death sound, use any ava…

    …ilable channel instead
    s1lentq committed Sep 16, 2024
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Commits on Sep 17, 2024

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Commits on Sep 18, 2024

  1. add desc to readme (#1014)

    Vaqtincha authored Sep 18, 2024
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Commits on Oct 23, 2024

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Commits on Oct 29, 2024

  1. CI Workflow Refactor and Fixes (#1016)

    chore(ci): standardize and update CI workflows for compatibility and consistency
    
    - Updated action versions (`checkout@v4`, `upload-artifact@v4`, `download-artifact@v4`) for enhanced compatibility and security
    - Removed unsecure Node.js version allowance to align with *-latest OS requirements
    - Migrated test demos to `rehldsorg/testdemos:latest` container with a streamlined testing approach via matrix strategy and `runTest.sh`
    - Standardized Linux dependency installation for consistent build environment across jobs
    - Unified CI workflow structure with `rehlds` and `regamedll` repositories for better consistency
    - Optimized artifact deployment steps and removed unnecessary cleanup operations
    
    Co-authored-by: s1lentq <[email protected]>
    SergeyShorokhov and s1lentq authored Oct 29, 2024
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