This repository has been archived by the owner on Dec 24, 2020. It is now read-only.
0.2.6168
Pre-release
Pre-release
Version 0.2.6168 - 23 September 2018
Contributors: stefnotch
- Add Motion Blur effect
- Add Motion Vectors rendering support
- Add per-bone motion vectors for skinned meshes
- Add Subsurface material shading model
- Add
MaterialShadingModel
enum - Add Tessellation support to materials
- Add search popup to asset picker
- Add Panner node to materials
- Add Wireframe view mode
- Add support for restoring material slots on model reimport
- Add Camera Position node to materials
- Add
PerBoneMotionBlur
to Animated Model - Add
RenderTask.CameraCut()
to mark the next rendered frame as camera cut - Add removing static flags from actors added to level during play in editor (eg. via drag and drop)
- Add Visject Surface comments (with
C
key for selection or withC + Left Mouse
for custom area) - Add profile event for GBuffer clear
- Add Per Instance Random node to materials
- Add option to show material shader HLSL source code
- Add splash screen to build game (with Flax logo)
- Add support for point and spot lights shadows for volumetric fog
- Add filtering textbox contents (remove \r characters)
- Add support for scrolling multiline textbox with mouse wheel
- Add even smarter Visject context menu (eg. type
true
to spawn boolean literal node with value set to true) - Add DefaultFrameRate to animation import options
- Refactor material shader template to simplify the code generation and improve material compilation time
- Refactor Visject Surface and make it easier to customize or extend
- Optimize Decal, GUI and PostProcess material types constant buffers usage
- Optimize DirectX resources binding if render stage is not used
- Optimize DirectX 12 backend
- Modify default scene lightmap options
- Improve Editor drag handler API
- Use GPU buffers resources naming in dev builds
- Fix selecting textbox characters if content has scale other than 1
- Fix text layout for many new-line characters
- Fix not needed remove button for some Visject nodes
- Fix asset picker and make it bigger in some cases to prevent buttons not matching the layout
- Fix quality of the skinned mesh blend weights to prevent blending issues
- Fix various prefab issues
- Fix preserving alpha channel value when using color selecting wheel control
- Fix selecting viewport area under FPS counter control (if counter is hidden)
- Fix shadows issues for materials with position offset in use
- Fix crash when Custom Code node in materials has no code
- Fix setting audio source volume on init
- Fix crash when adding new objects to actor in Start
- Fix Game window undocking in Editor on select in play mode with mouse auto-center mode enabled
- Fix scene graph event handling
- Fixes for DirectX 12 backend
- Fix
BoundingBox
fields/properties serialization (in C# scripts) - Fix typos