This repository has been archived by the owner on Dec 24, 2020. It is now read-only.
0.2.6169
Pre-release
Pre-release
Version 0.2.6169 - 25 September 2018
- Add support for sampling normal map texture object in Sample Texture node with automatic normal vector unpacking
- Change default Material Instance editor window panels split to 0.5
- Fix colliders properties synchronization in prefab instances
- Fix texture format autodetect on reimport
- Fix sample texture node to not use explicit mipmap level in some cases
- Fix creating comment on selected nodes with Ctrl+S
- Fix rare error when changing preview model in material preview
- Fix removing main material node in materials
- Fix visject surface error on parsing numbers in context menu
- Fix combobox deselecting
- Fix crash when creating prefab from model with baked lightmap data
- Fix importing FBX models without nodes structure but valid meshes inside
- Fix deadlock in asset managed objects creation in rare casesFix importing textures with alpha channel to ColorRGB with compression enabled (alpha channel was used to premultiply colors which was wrong)
- Fix pasting text to TextBox when it's empty
- Fix creating prefab from model that has baked lightmap data (remove it during prefab asset creation)
- Fix undo on object reparent