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0.3.6176

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@mafiesto4 mafiesto4 released this 07 Jan 21:58
· 1438 commits to master since this release

Version 0.3.6176 - 7 January 2019

  • Add option to serialize scene to compact Json
  • Add support for recording GC collection events in profiler
  • Optimize Scripting Engine object cache
  • Optimize Actor::OnTransformChanged
  • Optimize play mode enter
  • Optimize scenes loading, unloading and saving
  • Optimize object reference Id serialization and caching in Json serializer
  • Optimize C# objects deserialization
  • Optimize SSAO shader
  • Add SSAO fade distance parameter
  • Add TextureDimensions
  • Adjust SSAO fade parameters
  • Fix SSAO sampling radius on huge far plane setting
  • Reduce scene loading and saving memory allocations
  • Fix too dark color of not selected anim graph blend points
  • Fix crash when using custom draw call with mesh that is not initialized yet
  • Fix using View node in materials
  • Fix actor location when spawning it to the parent
  • Fix terrain first splatmap deserialization
  • Fix showing memory allocations in profiler (include sub events allocations)
  • Fix sprite atlas names gather write barrier
  • Fix handling ReadOnly attribute for editors with group inside
  • Fix invoking OnDebugDraw and OnDebugDrawSelected for scripts in editor
  • Fix AssetPicker for SceneReference
  • Fix transform gizmo rotation in World mode
  • Fix updating RigidBody bounds when has no colliders and on collider attach
  • Fix profiler event names collecting (use proper GC write barriers)
  • Fix code documentation comments