This repository has been archived by the owner on Dec 24, 2020. It is now read-only.
0.3.6176
Pre-release
Pre-release
Version 0.3.6176 - 7 January 2019
- Add option to serialize scene to compact Json
- Add support for recording GC collection events in profiler
- Optimize Scripting Engine object cache
- Optimize Actor::OnTransformChanged
- Optimize play mode enter
- Optimize scenes loading, unloading and saving
- Optimize object reference Id serialization and caching in Json serializer
- Optimize C# objects deserialization
- Optimize SSAO shader
- Add SSAO fade distance parameter
- Add TextureDimensions
- Adjust SSAO fade parameters
- Fix SSAO sampling radius on huge far plane setting
- Reduce scene loading and saving memory allocations
- Fix too dark color of not selected anim graph blend points
- Fix crash when using custom draw call with mesh that is not initialized yet
- Fix using View node in materials
- Fix actor location when spawning it to the parent
- Fix terrain first splatmap deserialization
- Fix showing memory allocations in profiler (include sub events allocations)
- Fix sprite atlas names gather write barrier
- Fix handling ReadOnly attribute for editors with group inside
- Fix invoking OnDebugDraw and OnDebugDrawSelected for scripts in editor
- Fix AssetPicker for SceneReference
- Fix transform gizmo rotation in World mode
- Fix updating RigidBody bounds when has no colliders and on collider attach
- Fix profiler event names collecting (use proper GC write barriers)
- Fix code documentation comments