Create cmake-multi-platform.yml #1
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name: Build and Link SDL2 Project | |
on: [push, pull_request] | |
jobs: | |
build: | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [ubuntu-latest, windows-latest, macos-latest] | |
steps: | |
- uses: actions/checkout@v2 | |
with: | |
repository: 'libsdl-org/SDL' | |
ref: 'release-2.30.5' | |
path: 'SDL' | |
- name: Checkout specific commit | |
run: | | |
cd SDL | |
git checkout 2eef7ca | |
- name: Install dependencies on Ubuntu | |
if: matrix.os == 'ubuntu-latest' | |
run: | | |
sudo apt-get update | |
sudo apt-get install -y build-essential libasound2-dev libpulse-dev libx11-dev cmake | |
- name: Install dependencies on macOS | |
if: matrix.os == 'macos-latest' | |
run: | | |
brew update | |
brew install cmake | |
- name: Install dependencies on Windows | |
if: matrix.os == 'windows-latest' | |
run: | | |
choco install cmake --installargs 'ADD_CMAKE_TO_PATH=System' | |
- name: Configure SDL2 with CMake | |
run: cmake -S SDL -B build/SDL | |
- name: Build SDL2 | |
run: cmake --build build/SDL --config Release | |
- uses: actions/checkout@v2 | |
with: | |
path: 'MyProject' # Replace with your project's path or name | |
- name: Configure Project with CMake | |
run: cmake -S MyProject -B build/MyProject -DSDL2_DIR=build/SDL | |
- name: Build Project | |
run: cmake --build build/MyProject --config Release | |
- name: Upload Artifacts | |
uses: actions/upload-artifact@v2 | |
with: | |
name: ${{ matrix.os }}-artifacts | |
path: build/MyProject/** | |
if-no-files-found: error # 'warn' or 'ignore' or 'error' |