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Issues: IyesGames/iyes2d_editor

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Issues list

Full documentation for everything at first release (0.1) C-documentation Improvements or additions to documentation C-Meta Things about the project itself
#74 opened Feb 3, 2023 by inodentry
Reset camera rotation/scale A-Functionality Editor functionality C-enhancement New feature to implement good first issue Good for newcomers
#73 opened Feb 3, 2023 by inodentry
Input Management Framework A-Functionality Editor functionality C-enhancement New feature to implement C-Meta Things about the project itself E-Foundation General underlying editor functionality / frameworks that support other things
#72 opened Feb 1, 2023 by inodentry
Better Camera Zoom controls (smooth zoom) A-Functionality Editor functionality C-enhancement New feature to implement C-UX UX polish / Usability improvement
#71 opened Feb 1, 2023 by inodentry
Better Camera Zoom controls (stepped zoom) A-Functionality Editor functionality C-UX UX polish / Usability improvement
#70 opened Feb 1, 2023 by inodentry
Edit Text2D font properties A-Functionality Editor functionality C-enhancement New feature to implement E-Text Editor area: Text2D support
#68 opened Jan 31, 2023 by inodentry
Edit Text2D text by typing A-Functionality Editor functionality C-enhancement New feature to implement E-Text Editor area: Text2D support
#67 opened Jan 31, 2023 by inodentry
Create/Place Text2D Entities A-Functionality Editor functionality C-enhancement New feature to implement E-Text Editor area: Text2D support
#66 opened Jan 31, 2023 by inodentry
Add collision shapes to existing entities (sepax2d) A-Functionality Editor functionality C-enhancement New feature to implement E-Shapes Editor area: 2D Shapes support I-bevy_sepax2d Sepax2D integration
#65 opened Jan 31, 2023 by inodentry
Create/place bare collision shape entities (sepax2d) A-Functionality Editor functionality C-enhancement New feature to implement E-Shapes Editor area: 2D Shapes support I-bevy_sepax2d Sepax2D integration
#64 opened Jan 31, 2023 by inodentry
Create/place bare collision shape entities (Rapier) A-Functionality Editor functionality C-enhancement New feature to implement E-Shapes Editor area: 2D Shapes support I-bevy_rapier Bevy Rapier integration
#63 opened Jan 31, 2023 by inodentry
Add collision shapes to existing entities (Rapier) A-Functionality Editor functionality C-enhancement New feature to implement E-Shapes Editor area: 2D Shapes support I-bevy_rapier Bevy Rapier integration
#62 opened Jan 31, 2023 by inodentry
2D Camera editing A-Functionality Editor functionality C-enhancement New feature to implement
#61 opened Jan 31, 2023 by inodentry
UI: autotiling rule editor A-Functionality Editor functionality A-GUI Related to the editor's GUI C-enhancement New feature to implement E-Tilemaps Editor area: Tilemaps support I-iyes2d_autotilemap
#60 opened Jan 31, 2023 by inodentry
UI Panel: autotiling rule list A-GUI Related to the editor's GUI C-enhancement New feature to implement E-Tilemaps Editor area: Tilemaps support I-iyes2d_autotilemap
#59 opened Jan 31, 2023 by inodentry
Autotiling: Auto texture id rules (iyes2d_autotilemap) A-Functionality Editor functionality C-enhancement New feature to implement E-Tilemaps Editor area: Tilemaps support I-bevy_ecs_tilemap Bevy ECS Tilemap integration I-iyes2d_autotilemap
#58 opened Jan 31, 2023 by inodentry
Autotiling: Auto ECS rules (iyes2d_autotilemap) A-Functionality Editor functionality C-enhancement New feature to implement E-ECS Editor area: Working with component types E-Tilemaps Editor area: Tilemaps support I-iyes2d_autotilemap
#57 opened Jan 31, 2023 by inodentry
ECS editing for Tilemap Tiles A-Functionality Editor functionality C-enhancement New feature to implement E-ECS Editor area: Working with component types E-Tilemaps Editor area: Tilemaps support I-bevy_ecs_tilemap Bevy ECS Tilemap integration
#56 opened Jan 31, 2023 by inodentry
ECS editing: insert components to entities A-Functionality Editor functionality C-enhancement New feature to implement E-ECS Editor area: Working with component types
#55 opened Jan 31, 2023 by inodentry
ECS editing: Remove components from entities A-Functionality Editor functionality C-enhancement New feature to implement E-ECS Editor area: Working with component types
#54 opened Jan 31, 2023 by inodentry
Visually select shape entities (lyon) A-Functionality Editor functionality C-enhancement New feature to implement E-Shapes Editor area: 2D Shapes support I-bevy_prototype_lyon Bevy Lyon integration
#53 opened Jan 31, 2023 by inodentry
Visually select shape entities (sepax2d colliders) A-Functionality Editor functionality C-enhancement New feature to implement E-Shapes Editor area: 2D Shapes support I-bevy_sepax2d Sepax2D integration
#52 opened Jan 31, 2023 by inodentry
Visually select shape entities (rapier colliders) A-Functionality Editor functionality C-enhancement New feature to implement E-Shapes Editor area: 2D Shapes support I-bevy_rapier Bevy Rapier integration
#51 opened Jan 31, 2023 by inodentry
Autogenerate rectangular shapes (most notably colliders) from Tilemap regions A-Functionality Editor functionality C-enhancement New feature to implement E-Shapes Editor area: 2D Shapes support E-Tilemaps Editor area: Tilemaps support I-bevy_ecs_tilemap Bevy ECS Tilemap integration
#50 opened Jan 31, 2023 by inodentry
Visually select tilemap entities A-Functionality Editor functionality C-enhancement New feature to implement E-Tilemaps Editor area: Tilemaps support I-bevy_ecs_tilemap Bevy ECS Tilemap integration
#49 opened Jan 31, 2023 by inodentry
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