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Issues: IyesGames/iyes2d_editor
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Full documentation for everything at first release (0.1)
C-documentation
Improvements or additions to documentation
C-Meta
Things about the project itself
#74
opened Feb 3, 2023 by
inodentry
Reset camera rotation/scale
A-Functionality
Editor functionality
C-enhancement
New feature to implement
good first issue
Good for newcomers
#73
opened Feb 3, 2023 by
inodentry
Input Management Framework
A-Functionality
Editor functionality
C-enhancement
New feature to implement
C-Meta
Things about the project itself
E-Foundation
General underlying editor functionality / frameworks that support other things
#72
opened Feb 1, 2023 by
inodentry
Better Camera Zoom controls (smooth zoom)
A-Functionality
Editor functionality
C-enhancement
New feature to implement
C-UX
UX polish / Usability improvement
#71
opened Feb 1, 2023 by
inodentry
Better Camera Zoom controls (stepped zoom)
A-Functionality
Editor functionality
C-UX
UX polish / Usability improvement
#70
opened Feb 1, 2023 by
inodentry
Edit Text2D font properties
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Text
Editor area: Text2D support
#68
opened Jan 31, 2023 by
inodentry
Edit Text2D text by typing
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Text
Editor area: Text2D support
#67
opened Jan 31, 2023 by
inodentry
Create/Place Text2D Entities
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Text
Editor area: Text2D support
#66
opened Jan 31, 2023 by
inodentry
Add collision shapes to existing entities (sepax2d)
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Shapes
Editor area: 2D Shapes support
I-bevy_sepax2d
Sepax2D integration
#65
opened Jan 31, 2023 by
inodentry
Create/place bare collision shape entities (sepax2d)
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Shapes
Editor area: 2D Shapes support
I-bevy_sepax2d
Sepax2D integration
#64
opened Jan 31, 2023 by
inodentry
Create/place bare collision shape entities (Rapier)
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Shapes
Editor area: 2D Shapes support
I-bevy_rapier
Bevy Rapier integration
#63
opened Jan 31, 2023 by
inodentry
Add collision shapes to existing entities (Rapier)
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Shapes
Editor area: 2D Shapes support
I-bevy_rapier
Bevy Rapier integration
#62
opened Jan 31, 2023 by
inodentry
2D Camera editing
A-Functionality
Editor functionality
C-enhancement
New feature to implement
#61
opened Jan 31, 2023 by
inodentry
UI: autotiling rule editor
A-Functionality
Editor functionality
A-GUI
Related to the editor's GUI
C-enhancement
New feature to implement
E-Tilemaps
Editor area: Tilemaps support
I-iyes2d_autotilemap
#60
opened Jan 31, 2023 by
inodentry
UI Panel: autotiling rule list
A-GUI
Related to the editor's GUI
C-enhancement
New feature to implement
E-Tilemaps
Editor area: Tilemaps support
I-iyes2d_autotilemap
#59
opened Jan 31, 2023 by
inodentry
Autotiling: Auto texture id rules (Editor functionality
C-enhancement
New feature to implement
E-Tilemaps
Editor area: Tilemaps support
I-bevy_ecs_tilemap
Bevy ECS Tilemap integration
I-iyes2d_autotilemap
iyes2d_autotilemap
)
A-Functionality
#58
opened Jan 31, 2023 by
inodentry
Autotiling: Auto ECS rules (Editor functionality
C-enhancement
New feature to implement
E-ECS
Editor area: Working with component types
E-Tilemaps
Editor area: Tilemaps support
I-iyes2d_autotilemap
iyes2d_autotilemap
)
A-Functionality
#57
opened Jan 31, 2023 by
inodentry
ECS editing for Tilemap Tiles
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-ECS
Editor area: Working with component types
E-Tilemaps
Editor area: Tilemaps support
I-bevy_ecs_tilemap
Bevy ECS Tilemap integration
#56
opened Jan 31, 2023 by
inodentry
ECS editing: insert components to entities
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-ECS
Editor area: Working with component types
#55
opened Jan 31, 2023 by
inodentry
ECS editing: Remove components from entities
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-ECS
Editor area: Working with component types
#54
opened Jan 31, 2023 by
inodentry
Visually select shape entities (lyon)
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Shapes
Editor area: 2D Shapes support
I-bevy_prototype_lyon
Bevy Lyon integration
#53
opened Jan 31, 2023 by
inodentry
Visually select shape entities (sepax2d colliders)
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Shapes
Editor area: 2D Shapes support
I-bevy_sepax2d
Sepax2D integration
#52
opened Jan 31, 2023 by
inodentry
Visually select shape entities (rapier colliders)
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Shapes
Editor area: 2D Shapes support
I-bevy_rapier
Bevy Rapier integration
#51
opened Jan 31, 2023 by
inodentry
Autogenerate rectangular shapes (most notably colliders) from Tilemap regions
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Shapes
Editor area: 2D Shapes support
E-Tilemaps
Editor area: Tilemaps support
I-bevy_ecs_tilemap
Bevy ECS Tilemap integration
#50
opened Jan 31, 2023 by
inodentry
Visually select tilemap entities
A-Functionality
Editor functionality
C-enhancement
New feature to implement
E-Tilemaps
Editor area: Tilemaps support
I-bevy_ecs_tilemap
Bevy ECS Tilemap integration
#49
opened Jan 31, 2023 by
inodentry
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