A Python tool for extracting assets, code, and data from Blender Game Engine (BGE) executable files.
Features:
- Extracts Blender files (.blend) from BGE executable files
- Extracts assets such as images and audio files
- Extracts C++ code from the executable file
- Extracts game logic and level data
- Supports BGE version 279
Usage:
- Place the BGE executable file in the same directory as the script
- Run the script using Python (e.g.,
python bge_asset_ripper.py
) - The script will extract the assets, code, and data to the same directory
License:
The BGE Asset Ripper is licensed under the MIT License. See LICENSE for details.
Contributing:
If you'd like to contribute to the BGE Asset Ripper, please fork the repository and submit a pull request.
Known Issues:
- None currently known. If you encounter any issues, please report them in the issues tracker.
Contact:
For questions, comments, or concerns, please contact labs.perplexity.ai (Perplexity Labs) and set the AI to llama-3-sonar-large-32k-chat
. And write this to the textbox.
import os
import struct
import numpy as np
from PIL import Image
import pydub
import pyogg
import pefile
import pyblender
# ... (rest of the code)
Warning:
All code in this repository is generated by AI and may not be suitable for production use without further testing and validation.