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Folder Distribution

Álvaro edited this page Oct 23, 2016 · 2 revisions

In the main folder we can find five folders and a lot of files:

  • Aid setups folder, in there we can find some wizard installers like for example the one for Unity, .NET Framework 3.5 and VS Community 2015 installer.
  • Assemblies folder, it contains DLL files to make available the Build of a project by using console (CMD).
  • Build folder, inside it we have a builded version of the API.
  • Compile folder, it has the console that compiles everything.
  • Project folder, has all the code related to the API.

Inside it we can find:

  • All Noises folder has two subfolders:
    • Noises folder has all the Noise generators for my Terrain Asset (specially, to do height-map).
    • Voronoi folder, it is used to delimit Biome (also, from my Terrain Asset).
  • Controllers folder, and all they subfolders are scripts from Standard Assets of Unity, except Falling Avoider.
    • Editor folder, has the content from the DLL for the Editor. I will explain more in detail below.
  • Game folder has hand-made scripts, by me, they have a FPS Counter and a basic Game Console (that I'm currently working in).
  • MenuSrc folder has an Utility to enable and disable Debug from UnityEngine.
  • Other APIs folder has three big APIs: BigInteger (to allow Unity has higher values from ulong capacities), HtmlAgilityPack (to manage HTML from website easily, I use it on my Unity Wiki in Editor Asset) and UniGif (to display gifs in Unity GUI)
  • Serializers folder has another two tools (yep, they are Serializers) that works together to make everything from Unity Scenes be saved and stored successfully in our HDD or SDD.
  • Utility folder, has some utilities from Unity Standard Assets and Unity Community (like, something to work with Directives References, other script to make Debug Rays and Lines be available in Playmode, other thing to work with Window Context Menus easily, a Mesh Serializer and other tool that I made to make users Identificable by their Unique Computer ID, I will use this in my Website).

Editor part:

  • Menu folder, has an utility to enable and disable Debug from UnityEngine and a new Analytics System (where I'm working in).
  • Utility folder, has tree scripts from the Wiki and Unity Answers. (One of them are unusued by the moment).

Working on this!

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Lerp2API is an API made by Lerp2Dev Team, and it contains several utilities to make easily the coding in Unity.

There in the Wiki you can see the main examples and information from it.

Pages

Home

Initial Guides

Compiling & Integrating into your Project

Folder Distribution

Project Content

Console Commands

Formatting Codes

Serializing Extensions & Examples

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