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This repository has been archived by the owner on Jun 7, 2023. It is now read-only.

1.17.1 with OptiFine HD Ultra G9

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@BraydenMotion BraydenMotion released this 07 Sep 01:30
· 3 commits to master since this release

OptiFine Changelog

  • fixed custom loading screens (#6128)
  • fixed player armor with arabic locale (#5806)
  • fixed crash with VoxelMap
  • fixed integrated server lag when leveling up a cartographer (#6044)
  • removed fallback to OpenGL compatibility profile
  • fixed render regions to work in core profile
  • fixed splash text for 1.17
  • updated Forge patches 37.0.25
  • fixed OpenGL error 1282 when activating AF
  • fixed shaders crash on AMD
  • added custom sky for the end dimension
  • fixed AA/AF to work in core profile
  • fixed spyglass when Dynamic FOV is off
  • fixed shaders compatibility to move #extension lines to header
  • fixed sorting of compatibility header lines
  • fixed black items/entities on Mac with shaders
  • fixed FXAA to use core profile
  • fixed shaders startup on Mac
  • fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad
  • fixed shaders inverse matrices
  • added modelViewMatrixInverse and projectionMatrixInverse
  • insert shaders compatibility lines after last "#extension"
  • fixed compatibility mode for shaders using reserved keywords
  • fixed compatibility mode for geometry shaders
  • updated shaders to use core profile functions
  • fixed shaders composite matrices
  • renamed shaders sampler "texture" to "gtexture" (#5537)
  • fixed shaders compatibility to work in core profile (MacOS)
  • fixed shaders rendering of boat in water
  • fixed shader loading performance
  • added prefix "va" to vanilla attribute names
  • fixed shaders horizon rendering
  • fixed chest texture in GUI with shaders
  • added powder snow support for isEyeInWater uniform (#5993)
  • fixed enchanted glint with shaders
  • fixed entity normal textures with shaders
  • fixed shaders sky color (#5960)