This repository has been archived by the owner on Jun 7, 2023. It is now read-only.
BraydenMotion
released this
07 Sep 01:30
·
3 commits
to master
since this release
OptiFine Changelog
- fixed custom loading screens (#6128)
- fixed player armor with arabic locale (#5806)
- fixed crash with VoxelMap
- fixed integrated server lag when leveling up a cartographer (#6044)
- removed fallback to OpenGL compatibility profile
- fixed render regions to work in core profile
- fixed splash text for 1.17
- updated Forge patches 37.0.25
- fixed OpenGL error 1282 when activating AF
- fixed shaders crash on AMD
- added custom sky for the end dimension
- fixed AA/AF to work in core profile
- fixed spyglass when Dynamic FOV is off
- fixed shaders compatibility to move #extension lines to header
- fixed sorting of compatibility header lines
- fixed black items/entities on Mac with shaders
- fixed FXAA to use core profile
- fixed shaders startup on Mac
- fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad
- fixed shaders inverse matrices
- added modelViewMatrixInverse and projectionMatrixInverse
- insert shaders compatibility lines after last "#extension"
- fixed compatibility mode for shaders using reserved keywords
- fixed compatibility mode for geometry shaders
- updated shaders to use core profile functions
- fixed shaders composite matrices
- renamed shaders sampler "texture" to "gtexture" (#5537)
- fixed shaders compatibility to work in core profile (MacOS)
- fixed shaders rendering of boat in water
- fixed shader loading performance
- added prefix "va" to vanilla attribute names
- fixed shaders horizon rendering
- fixed chest texture in GUI with shaders
- added powder snow support for isEyeInWater uniform (#5993)
- fixed enchanted glint with shaders
- fixed entity normal textures with shaders
- fixed shaders sky color (#5960)