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Tutorials and Guides

Wyverex-GR6 edited this page May 31, 2022 · 5 revisions

Here we'll attempt to explain some of the MVE's functionality.

The plan is to expand this page in the future with more examples.


MVE from scratch tutorial

Machine Video Editor: From Scratch Tutorial, video by Jackmjedi
Check the useful Timestamps in the video's description


Fixing XSeg workflow

Basics explained:

  1. open your project directory (File > Open Folder)
  2. open your faces/heads (left click on Open Images in the project tree)
  3. load your embedded data (Detection Management > set to Face > Import face data)
  4. click to show XSeg masks
  5. find an image with problematic masks and open Face Editor (switch to Segmentation if it is at Landmarks)
  6. use Drawing Brush and/or Erase Brush and/or other tools to apply needed changes
  7. repeat for other problematic masks as needed
  8. click Embed Mask Polygons to save your changes
  9. select where your Xseg model is and click Train XSeg
  10. follow on screen prompts
  11. once you're happy with how trained masks look in the preview end training to save the model
  12. click Apply XSeg in MVE - that will save the newly trained masks on your faces/heads
  13. if needed, repeat steps 3 to 12 again

Blur Sort

  • Short video showcasing blur sort combined with grouping by yaw to sort same facial features (sort is not perfect, but it can help):
    https://streamable.com/lubtab

Random useful notes

  • unlisted shortcuts: delete selected images can with done with a DEL key and you can close the seg/align editor with ESC
  • align/seg editor has full shortcut support listed in the tooltips and from the latest version they can be reassigned
  • above images there are 2 buttons 1 is add to selection from start or last selected to current, other is unselect all
  • right click folders in project tree will give you options to create folder, open folder in windows explorer and more folder options
  • top 2. from right toggle icon will make seg/align editor open on left face click
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