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Refactor game loop to allow easy external use #16
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Restores the behavior that was changed in MikeTaylor#11
I went ahead and put that up at https://github.com/drewish/scottbot I'll work on getting a proper readme in there to make it a little clearer how to get it up and running. |
It's nice to see this progressing. The changes to ScottKit itself are obviously benign, and I will merge them momentarily. A couple of questions about your client code, though ...
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The only reason I'm subclassing at this point is to replace Good note on the |
I was going to say "the only reason ever to call decompile is if you want to get a SCK". But I see from my own
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Right, that's exactly where I'd gotten it. I didn't realize it still came into play with the compiled files as well. |
Well, it doesn't really. I should wrap that use. New issue incoming. |
Just a note that this isn't capturing output from instructions so output from actions that call print will be lost. #32 starts to address this issue. |
This "Fixes #8" but is really just a conversation starter. It's currently rebased on #15 so we can ensure the specs pass.
Here's the hacky script I'm using so you can get and idea of how the input and output are handled: