Releases
0.2.8
Bug fix/improvement on melee flow cards.
Synthetic actors and token are retrieved from the viewed scene (use to be from active scene).
Actors and target retrieval hardened.
Flow simplification (Resolution card is replaced after resolution).
Rolls received a lot of work.
Success level is displayed as medals (critical), stars (success), spiders (failure) or skull (fumble).
Addition of unknown difficulty rolls.
Selection of difficulty is done in the roll dialogue. Select the '???' options.
Default mode (unknown difficulty or normal difficulty) can be selected in the world options.
Player rolling can see his numbers but not the check difficulty. He can spend luck to improve his success.
Roll difficulty and success level is revealed upon difficulty selection by the keeper.
Unknown difficulty check can be rolled as normal check (public, private and blind).
ただいま#125 Dicebot module has been integrated and will be supported in the system.
Type commands /cc and /cbr to use it.
/cc xx will roll a D100 vs a xxx difficulty and display the level of success.
/cbr xx, yy will roll a D100 vs xx and yy difficulty and display the level of success.
Japanese translation improved and augmented thanks to ただいま#125 !
Localization continues thanks to the efforts of Kael79#8036.
French translation improved and augmented thanks to Kael79#8036.
French discord community is helping with debugging and testing (special thanks to Carter#2703 and Drakenvar#8665).
Tutorial videos are on the way !
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