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Releases: Miskatonic-Investigative-Society/CoC7-FoundryVTT

0.3.3

05 Sep 22:50
33e7a06
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  • Inventory (Gear&Cash tab) displays items, books and spells.
    • clicking on a section will toggle the display of it's content.
    • clicking on an item name will display it's description.
  • Combat tracker now correctly displays actor's turn.
    • Option added for initiative. You can select the regular (DEX value) or the optional (DEX roll) initiative rule.
    • A small target icon has been added to each combat participant. Clicking it will ready the actor's gun and modify it's initiative.
  • Spells can now be properly dragged and dropped to and from books.
  • Token will now correctly displays bars.
  • Skills will now popup in a separate window.
  • Option added for Pulp HP.
  • Bug correction on skill specialization localization.

0.3.2

01 Sep 19:16
ba565e1
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  • First implementation of SAN checks (to be localized):
    • You can select one or many targets and click on the new SAN loss field in the creature sheet to trigger a SAN check.
    • Keeper can then apply the SAN loss to the PC/Actor.
    • Rule - Getting Used to the Awfulness (Keeper's rule book P169) - not yet implemented.
    • Optional rules not implemented.
  • PDFoundry removed !!
    • PDFoundry is now a fully independant module (as per 0.7.x+). Install it and convert your existing items to jounal entries.
    • Thanks to Djphoenix719 for this amazing module.
  • Spanish translation by Gerbek and lozalojo merged.
  • Japanese translation by AdmiralNyar merged.
  • Unknown difficulty text fix by DavidCMeier merged.

0.3.1

26 Aug 11:42
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  • Templates for books and spells added.
    • You can add a spell to a book by dragging it (from item directory only for the time beeing) on the book.
  • Bug fix, luck amount spent is now correctly displayed on the roll result.
  • Japanese translation improved thanks to AdmiralNyar

0.3.0

22 Aug 22:59
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Merge pull request #93 from HavlockV/develop

0.3.0

0.2.9

22 Aug 20:13
832ca26
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version 0.2.9 :

  • Bug fix forcing a fail or a pass should work as intended.
    • Doing so will show a fail or a pass to the player.
  • Bug fix, a combat roll will now flag the skill for experience correctly.
  • You can now 'cheat' bu modifying the success level of the rolls before revealing the (blind rolls only)
    • On blind rolls you have 2 new buttons for the keeper use only: increase/decrease success.
    • Once your happy with the result push reveal check.
    • Experience will not be flagged, keeper needs to manually award it with the corresponding button.
  • On blind roll, the level of success will not be revealed until you push reveal check button.
    • Pushing force fail/pass will just indicate to the player the failure or the success with no level indication.

0.2.8

21 Aug 00:47
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  • Bug fix/improvement on melee flow cards.
    • Synthetic actors and token are retrieved from the viewed scene (use to be from active scene).
    • Actors and target retrieval hardened.
    • Flow simplification (Resolution card is replaced after resolution).
  • Rolls received a lot of work.
    • Success level is displayed as medals (critical), stars (success), spiders (failure) or skull (fumble).
    • Addition of unknown difficulty rolls.
      • Selection of difficulty is done in the roll dialogue. Select the '???' options.
      • Default mode (unknown difficulty or normal difficulty) can be selected in the world options.
      • Player rolling can see his numbers but not the check difficulty. He can spend luck to improve his success.
      • Roll difficulty and success level is revealed upon difficulty selection by the keeper.
    • Unknown difficulty check can be rolled as normal check (public, private and blind).
  • ただいま#125 Dicebot module has been integrated and will be supported in the system.
    • Type commands /cc and /cbr to use it.
    • /cc xx will roll a D100 vs a xxx difficulty and display the level of success.
    • /cbr xx, yy will roll a D100 vs xx and yy difficulty and display the level of success.
  • Japanese translation improved and augmented thanks to ただいま#125!
  • Localization continues thanks to the efforts of Kael79#8036.
  • French translation improved and augmented thanks to Kael79#8036.
  • French discord community is helping with debugging and testing (special thanks to Carter#2703 and Drakenvar#8665).
  • Tutorial videos are on the way !

0.2.7

17 Aug 13:17
8c28ac0
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  • Bug fix/improvement on melee flow cards.
    • Addition of portraits on cards.
    • Double click on chatcard icons will open corresponding actor.
  • Implementation of blind and private GM rolls.
    • Keeper has the possibility to force the check to pass or to fail.
    • Keeper has the possibility to reveal the check result.
    • Awarding experience automatically is disabled for blind check. Keeper can award experience.

0.2.6

15 Aug 01:04
b8183c0
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  • Modification of rolls and dice to be compatible with 0.7.x.
    • 0.7.x bring a lot of changes. This needs more testing. I strongly recommend not to upgrade to 0.7.x yet

0.2.5

14 Aug 16:33
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  • Bug correction on creature sheets.
    • Size is now limited and content will be scrolled.
    • Weapon damage is now correctly entered.
    • Added a small reminder for bonus damage after weapons damage formula

0.2.4

14 Aug 10:50
5b11b4c
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  • Range combat supports shotguns.
  • Bug correction (spending luck on luck and SAN rolls no more possible).
  • Slight range combat refactoring (more to come at a later stage. Aim is to reduce size and number of cards).
    • Additions of icons to the cards.
    • Bonus, penalties, target response have been moved to the card tooltip once the card is resolved.
  • Spanish translation updated thanks to Gerbek.