Releases: Miskatonic-Investigative-Society/CoC7-FoundryVTT
Releases · Miskatonic-Investigative-Society/CoC7-FoundryVTT
0.3.3
- Inventory (Gear&Cash tab) displays items, books and spells.
- clicking on a section will toggle the display of it's content.
- clicking on an item name will display it's description.
- Combat tracker now correctly displays actor's turn.
- Option added for initiative. You can select the regular (DEX value) or the optional (DEX roll) initiative rule.
- A small target icon has been added to each combat participant. Clicking it will ready the actor's gun and modify it's initiative.
- Spells can now be properly dragged and dropped to and from books.
- Token will now correctly displays bars.
- Skills will now popup in a separate window.
- Option added for Pulp HP.
- Bug correction on skill specialization localization.
0.3.2
- First implementation of SAN checks (to be localized):
- You can select one or many targets and click on the new SAN loss field in the creature sheet to trigger a SAN check.
- Keeper can then apply the SAN loss to the PC/Actor.
- Rule - Getting Used to the Awfulness (Keeper's rule book P169) - not yet implemented.
- Optional rules not implemented.
- PDFoundry removed !!
- PDFoundry is now a fully independant module (as per 0.7.x+). Install it and convert your existing items to jounal entries.
- Thanks to Djphoenix719 for this amazing module.
- Spanish translation by Gerbek and lozalojo merged.
- Japanese translation by AdmiralNyar merged.
- Unknown difficulty text fix by DavidCMeier merged.
0.3.1
- Templates for books and spells added.
- You can add a spell to a book by dragging it (from item directory only for the time beeing) on the book.
- Bug fix, luck amount spent is now correctly displayed on the roll result.
- Japanese translation improved thanks to AdmiralNyar
0.3.0
0.2.9
version 0.2.9 :
- Bug fix forcing a fail or a pass should work as intended.
- Doing so will show a fail or a pass to the player.
- Bug fix, a combat roll will now flag the skill for experience correctly.
- You can now 'cheat' bu modifying the success level of the rolls before revealing the (blind rolls only)
- On blind rolls you have 2 new buttons for the keeper use only: increase/decrease success.
- Once your happy with the result push reveal check.
- Experience will not be flagged, keeper needs to manually award it with the corresponding button.
- On blind roll, the level of success will not be revealed until you push reveal check button.
- Pushing force fail/pass will just indicate to the player the failure or the success with no level indication.
0.2.8
- Bug fix/improvement on melee flow cards.
- Synthetic actors and token are retrieved from the viewed scene (use to be from active scene).
- Actors and target retrieval hardened.
- Flow simplification (Resolution card is replaced after resolution).
- Rolls received a lot of work.
- Success level is displayed as medals (critical), stars (success), spiders (failure) or skull (fumble).
- Addition of unknown difficulty rolls.
- Selection of difficulty is done in the roll dialogue. Select the '???' options.
- Default mode (unknown difficulty or normal difficulty) can be selected in the world options.
- Player rolling can see his numbers but not the check difficulty. He can spend luck to improve his success.
- Roll difficulty and success level is revealed upon difficulty selection by the keeper.
- Unknown difficulty check can be rolled as normal check (public, private and blind).
- ただいま#125 Dicebot module has been integrated and will be supported in the system.
- Type commands /cc and /cbr to use it.
- /cc xx will roll a D100 vs a xxx difficulty and display the level of success.
- /cbr xx, yy will roll a D100 vs xx and yy difficulty and display the level of success.
- Japanese translation improved and augmented thanks to ただいま#125!
- Localization continues thanks to the efforts of Kael79#8036.
- French translation improved and augmented thanks to Kael79#8036.
- French discord community is helping with debugging and testing (special thanks to Carter#2703 and Drakenvar#8665).
- Tutorial videos are on the way !
0.2.7
- Bug fix/improvement on melee flow cards.
- Addition of portraits on cards.
- Double click on chatcard icons will open corresponding actor.
- Implementation of blind and private GM rolls.
- Keeper has the possibility to force the check to pass or to fail.
- Keeper has the possibility to reveal the check result.
- Awarding experience automatically is disabled for blind check. Keeper can award experience.
0.2.6
0.2.5
0.2.4
- Range combat supports shotguns.
- Bug correction (spending luck on luck and SAN rolls no more possible).
- Slight range combat refactoring (more to come at a later stage. Aim is to reduce size and number of cards).
- Additions of icons to the cards.
- Bonus, penalties, target response have been moved to the card tooltip once the card is resolved.
- Spanish translation updated thanks to Gerbek.